lxf92130224 Intel Core 2 Quad testing with a Abit IN9 32X MAX(C55XE-MCP55XE) and NVIDIA GeForce GTX 680 2048MB on SUSE LINUX 12.1 via the Phoronix Test Suite. Run01: Processor: Intel Core 2 Quad @ 2.93GHz (4 Cores), Motherboard: Abit IN9 32X MAX(C55XE-MCP55XE), Chipset: NVIDIA C55, Memory: 4096MB, Disk: 2 x 500GB Seagate ST3500630AS + 500GB MAXTOR STM350032 + 1000GB Western Digital WD10EACS-00D, Graphics: NVIDIA GeForce GTX 680 2048MB, Audio: C-Media CMI8788 OS: SUSE LINUX 12.1, Kernel: 3.1.10-1.16-default (x86_64), Desktop: KDE 4.7.2, Display Server: X Server 1.10.4, Display Driver: NVIDIA 304.64, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1920x1200 Run02: Processor: Intel Core 2 Quad @ 2.93GHz (4 Cores), Motherboard: Abit IN9 32X MAX(C55XE-MCP55XE), Chipset: NVIDIA C55, Memory: 4096MB, Disk: 2 x 500GB Seagate ST3500630AS + 500GB MAXTOR STM350032 + 1000GB Western Digital WD10EACS-00D, Graphics: NVIDIA GeForce GTX 680 2048MB (705/3004MHz), Audio: C-Media CMI8788 OS: SUSE LINUX 12.1, Kernel: 3.1.10-1.16-default (x86_64), Desktop: KDE 4.7.2, Display Server: X Server 1.10.4, Display Driver: NVIDIA 304.64, OpenGL: 4.2.0 NVIDIA 304.64, Compiler: GCC 4.6, File-System: ext4, Screen Resolution: 1920x1200 BYTE Unix Benchmark 3.6 Computational Test: Dhrystone 2 LPS > Higher Is Better Run01 . 17370484.77 |========================================================== BYTE Unix Benchmark 3.6 Computational Test: Integer Arithmetic LPS > Higher Is Better Run01 . 1 |==================================================================== BYTE Unix Benchmark 3.6 Computational Test: Register Arithmetic LPS > Higher Is Better Run01 . 1 |==================================================================== BYTE Unix Benchmark 3.6 Computational Test: Floating-Point Arithmetic LPS > Higher Is Better Run01 . 1 |==================================================================== Parallel BZIP2 Compression 1.1.6 256MB File Compression Seconds < Lower Is Better Run02 . 16.73 |================================================================ Timed PHP Compilation 5.2.9 Time To Compile Seconds < Lower Is Better Run02 . 67.08 |================================================================ JXRenderMark 1.0.1 Test: Simple Blit - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 208317.60 |============================================================ JXRenderMark 1.0.1 Test: 12pt Text LCD - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 93951.96 |============================================================= JXRenderMark 1.0.1 Test: Simple Blit - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 215454.06 |============================================================ JXRenderMark 1.0.1 Test: 12pt Text LCD - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 43404.93 |============================================================= JXRenderMark 1.0.1 Test: Put Composition - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 122594.07 |============================================================ JXRenderMark 1.0.1 Test: Put Composition - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 37149.98 |============================================================= JXRenderMark 1.0.1 Test: Rects Composition - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 136015.26 |============================================================ JXRenderMark 1.0.1 Test: 12pt Text Grayscale - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 93595.91 |============================================================= JXRenderMark 1.0.1 Test: Rects Composition - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 108677.38 |============================================================ JXRenderMark 1.0.1 Test: 12pt Text Grayscale - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 43667.81 |============================================================= JXRenderMark 1.0.1 Test: Gradient+Temp Texture - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 274.43 |=============================================================== JXRenderMark 1.0.1 Test: Linear Gradient Blend - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 23792.27 |============================================================= JXRenderMark 1.0.1 Test: Radial Gradient Paint - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 33851.83 |============================================================= JXRenderMark 1.0.1 Test: Gradient+Temp Texture - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 248.74 |=============================================================== JXRenderMark 1.0.1 Test: Linear Gradient Blend - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 1933.59 |============================================================== JXRenderMark 1.0.1 Test: Radial Gradient Paint - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 2735.48 |============================================================== JXRenderMark 1.0.1 Test: Transformed Blit Linear - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 251194.80 |============================================================ JXRenderMark 1.0.1 Test: Transformed Blit Bilinear - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 140368.35 |============================================================ JXRenderMark 1.0.1 Test: Transformed Blit Linear - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 228587.07 |============================================================ JXRenderMark 1.0.1 Test: Transformed Texture Paint - Size: 32x32 Operations Per Second > Higher Is Better Run02 . 114508.93 |============================================================ JXRenderMark 1.0.1 Test: Transformed Blit Bilinear - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 109343.50 |============================================================ JXRenderMark 1.0.1 Test: Transformed Texture Paint - Size: 128x128 Operations Per Second > Higher Is Better Run02 . 98567.96 |============================================================= PyBench 2008-08-14 Total For Average Test Times Milliseconds < Lower Is Better Run02 . 3120 |================================================================= Bullet Physics Engine 2.81 Test: 3000 Fall Seconds < Lower Is Better Run02 . 9.99 |=============================================================== Run02 . 10.09 |================================================================ Bullet Physics Engine 2.81 Test: 1000 Stack Seconds < Lower Is Better Run02 . 12.48 |================================================================ Bullet Physics Engine 2.81 Test: 1000 Convex Seconds < Lower Is Better Run02 . 13.14 |================================================================ Bullet Physics Engine 2.81 Test: 136 Ragdolls Seconds < Lower Is Better Run02 . 6.43 |================================================================= Bullet Physics Engine 2.81 Test: Prim Trimesh Seconds < Lower Is Better Run02 . 1.71 |================================================================= Bullet Physics Engine 2.81 Test: Convex Trimesh Seconds < Lower Is Better Run02 . 2.48 |=================================================================