GamingComplle2
Test
GamingCompile2
Processor: Intel Celeron G530 @ 2.40GHz (2 Cores), Motherboard: ASUS P8H61-M LX PLUS, Chipset: Intel 0100, Memory: 2 x 2048 MB 1067MHz, Disk: 251GB Western Digital WD2503ABYX-0, Graphics: Intel 0102, Audio: Intel 1c20, Network: Intel 82574L Gigabit Connection
OS: Ubuntu 8.04, Kernel: 2.6.28.10 (x86_64), Compiler: GCC 4.2.4, File-System: ext4
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-languages=c,c++,fortran,objc,obj-c++,treelang --enable-libstdcxx-debug --enable-mpfr --enable-nls --enable-objc-gc --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu -v
Interbench
Interbench is an interactivity benchmark written by Con Kolivas. Interbench is primarily intended to test out the system kernel and its CPU scheduler while running a simulated test with a given simulated load in the background. Each benchmark / load is run for 60 seconds per test. Learn more via the OpenBenchmarking.org test page.
GamingCompile2
Processor: Intel Celeron G530 @ 2.40GHz (2 Cores), Motherboard: ASUS P8H61-M LX PLUS, Chipset: Intel 0100, Memory: 2 x 2048 MB 1067MHz, Disk: 251GB Western Digital WD2503ABYX-0, Graphics: Intel 0102, Audio: Intel 1c20, Network: Intel 82574L Gigabit Connection
OS: Ubuntu 8.04, Kernel: 2.6.28.10 (x86_64), Compiler: GCC 4.2.4, File-System: ext4
Compiler Notes: --build=x86_64-linux-gnu --enable-checking=release --enable-clocale=gnu --enable-languages=c,c++,fortran,objc,obj-c++,treelang --enable-libstdcxx-debug --enable-mpfr --enable-nls --enable-objc-gc --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --target=x86_64-linux-gnu -v
Testing initiated at 28 June 2012 11:20 by user root.