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imac-glsl wine-1.5.3


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Wine 1.6-rc1 Release Marks The Code Freeze: The first release candidate for Wine 1.6 was announced today, which marks the beginning of the code freeze for the next release. Squeezing in before the code freeze is GLSL support for fixed-function vertex shaders and other changes...

Wine-Mono: Marrying Mono With WINE: This weekend there was a new release of Wine-Mono, a project which marries Wine with components of Mono...

Testing Out Mesa's GLSL-To-TGSI Translator: Being merged into the mainline Mesa tree once Mesa 7.11 has been released is the GLSL-To-TGSI translator. This allows core Mesa to translate directly from GLSL IR to TGSI, rather than stepping through the crufty Mesa IR, before reaching the Gallium3D hardware drivers.

Testing Intel's New GLSL Mesa Compiler With ATI Graphics: With Intel developers earlier this week expressing their plans to merge their new GLSL compiler into Mesa by the end of next month, which besides providing various shader compiler optimizations and being a better framework going forward is already set to correct 50+ bugs, we decided to try out this Mesa "GLSL2" compiler.

OpenGL 3.0, GLSL 1.30 Released: From SIGGRAPH 2008, one of the premiere computers graphics conferences, the Khronos Group has announced the release of the OpenGL 3.0 API specification and the GLSL 1.30 shading language specification. This is the first major update to this cross-platform 3D programming API since the OpenGL 2.1 release two years ago.

WINE 0.9.49 Released: With it being two weeks since the release of WINE 0.9.48, a new release of WINE is now out. WINE 0.9.49 introduces many copy protection fixes, GLSL is now the default for Direct3D rendering, memory error fixes, support for TOPMOST windows, the start of an inetcomm DLL implementation, and lots of bug fixes.

WINE 0.9.39 Released: It's time for another WINE release. New in WINE 0.9.39 is a number of MSHTML improvements, several improvements to the WINE sound support, Winsock fixes, new supported constructs in the IDL compiler, Direct3D threading fixes, and (as always) a number of bug-fixes.

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