gtx1060 Intel Core i7-6700 testing with a MSI B250 PC MATE (MS-7A72) (3.90 BIOS) and NVIDIA GeForce GTX 1060 6GB on Microsoft Windows 10 Pro Build 19045 via the Phoronix Test Suite. test: Processor: Intel Core i7-6700 @ 3.41GHz (4 Cores / 8 Threads), Motherboard: MSI B250 PC MATE (MS-7A72) (3.90 BIOS), Memory: 2 x 16384MB 2133MHz F4-2133C15-16GIS, Disk: 1863GB PNY CS2130 2TB SSD + 1863GB HPT DISK 0_0 Disk + 932GB MKNSSDRE1TB + 1863GB SanDisk SDSSDH3 2T00, Graphics: NVIDIA GeForce GTX 1060 6GB, Audio: NVIDIA HD Audio + MOTU M + HD Audio Device + NVIDIA Virtual Audio Device (Wave Extensible) (WDM), Monitor: ASUS VA7EQSB OS: Microsoft Windows 10 Pro Build 19045, Kernel: 10.0.19045.4046 (x86_64), Display Driver: 551.61 (31.0.15.5161), Compiler: GCC 8.3.0, File-System: NTFS, Screen Resolution: 1920x1080 Left 4 Dead 2 Resolution: 1280 x 1024 - Renderer: OpenGL Frames Per Second > Higher Is Better test . 198.22 |================================================================ Left 4 Dead 2 Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better test . 191.58 |================================================================ Portal Resolution: 1280 x 1024 Frames Per Second > Higher Is Better test . 74.88 |================================================================= Portal Resolution: 1920 x 1080 Frames Per Second > Higher Is Better test . 74.79 |================================================================= Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 14.84 |================================================================= Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 4.833408 |============================================================== Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 17.58 |================================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 14.85 |================================================================= Quake II RTX 1.6 Resolution: 800 x 600 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 5.383815 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: On - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 4.850601 |============================================================== Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: Off - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 17.60 |================================================================= Quake II RTX 1.6 Resolution: 1920 x 1080 - Global Illumination: High - Denoiser: Off - Ray Tracing API: VK_NV_ray_tracing Frames Per Second > Higher Is Better test . 5.373491 |============================================================== Blender 4.0 Blend File: BMW27 - Compute: NVIDIA CUDA Seconds < Lower Is Better test . 75.37 |================================================================= Blender 4.0 Blend File: Barbershop - Compute: NVIDIA CUDA Seconds < Lower Is Better test . 814.38 |================================================================ AOBench Size: 2048 x 2048 - Total Time Seconds < Lower Is Better test . 68.18 |================================================================= Chaos Group V-RAY 6.0 Mode: NVIDIA CUDA GPU vpaths > Higher Is Better test . 311 |=================================================================== Java 2D Microbenchmark 1.0 Text Rendering Units Per Second > Higher Is Better test . 13035.11 |============================================================== Java 2D Microbenchmark 1.0 Vector Graphics Units Per Second > Higher Is Better test . 6314334.57 |============================================================ FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: 8 FPS > Higher Is Better test . 31.14 |================================================================= FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: 8 FPS > Higher Is Better test . 29.03 |================================================================= FurMark 2.1 Resolution: 1280 x 1024 - Demo: FurMark OpenGL - MSAA: Off FPS > Higher Is Better test . 73.09 |================================================================= FurMark 2.1 Resolution: 1920 x 1080 - Demo: FurMark OpenGL - MSAA: Off FPS > Higher Is Better test . 67.96 |=================================================================