Dell-game-dev Poweredge R6615 - game-dev Poweredge R6615 - game-dev: Processor: AMD EPYC 9454P 48-Core @ 2.75GHz (48 Cores / 96 Threads), Motherboard: Dell PowerEdge R6615 [067N9T] (1.5.8 BIOS), Memory: 6 x 32 GB DDR5-4800MT/s HMCG88AEBRA107N, Disk: 2 x 960GB SAMSUNG MZQL2960HCJR-00A07, Graphics: mgag200drmfb, Monitor: Linux SXGA OS: Ubuntu 22.04, Kernel: 6.2.0-39-generic (x86_64), Compiler: GCC 11.4.0, File-System: ext4, Screen Resolution: 1280x1024 Etcpak 1.0 Benchmark: Multi-Threaded - Configuration: DXT1 Mpx/s > Higher Is Better Poweredge R6615 - game-dev . 9207.58 |========================================= Etcpak 1.0 Benchmark: Multi-Threaded - Configuration: ETC2 Mpx/s > Higher Is Better Poweredge R6615 - game-dev . 9159.70 |========================================= Etcpak 1.0 Benchmark: Single-Threaded - Configuration: DXT1 Mpx/s > Higher Is Better Poweredge R6615 - game-dev . 261.08 |========================================== Etcpak 1.0 Benchmark: Single-Threaded - Configuration: ETC2 Mpx/s > Higher Is Better Poweredge R6615 - game-dev . 259.32 |========================================== LuaJIT 2.1-git Test: Composite Mflops > Higher Is Better Poweredge R6615 - game-dev . 1841.43 |========================================= LuaJIT 2.1-git Test: Monte Carlo Mflops > Higher Is Better Poweredge R6615 - game-dev . 462.99 |========================================== LuaJIT 2.1-git Test: Fast Fourier Transform Mflops > Higher Is Better Poweredge R6615 - game-dev . 376.60 |========================================== LuaJIT 2.1-git Test: Sparse Matrix Multiply Mflops > Higher Is Better Poweredge R6615 - game-dev . 1425.42 |========================================= LuaJIT 2.1-git Test: Dense LU Matrix Factorization Mflops > Higher Is Better Poweredge R6615 - game-dev . 5026.68 |========================================= LuaJIT 2.1-git Test: Jacobi Successive Over-Relaxation Mflops > Higher Is Better Poweredge R6615 - game-dev . 1915.48 |========================================= Intel Open Image Denoise 2.1 Run: RT.hdr_alb_nrm.3840x2160 - Device: CPU-Only Images / Sec > Higher Is Better Poweredge R6615 - game-dev . 1.87 |============================================ Intel Open Image Denoise 2.1 Run: RT.ldr_alb_nrm.3840x2160 - Device: CPU-Only Images / Sec > Higher Is Better Poweredge R6615 - game-dev . 1.88 |============================================ Intel Open Image Denoise 2.1 Run: RTLightmap.hdr.4096x4096 - Device: CPU-Only Images / Sec > Higher Is Better Poweredge R6615 - game-dev . 0.89 |============================================ Intel Open Image Denoise 2.1 Run: RT.hdr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL Images / Sec > Higher Is Better Intel Open Image Denoise 2.1 Run: RT.ldr_alb_nrm.3840x2160 - Device: Intel oneAPI SYCL Images / Sec > Higher Is Better Intel Open Image Denoise 2.1 Run: RTLightmap.hdr.4096x4096 - Device: Intel oneAPI SYCL Images / Sec > Higher Is Better OpenVKL 2.0.0 Benchmark: vklBenchmarkCPU ISPC Items / Sec > Higher Is Better Poweredge R6615 - game-dev . 1222 |============================================ OpenVKL 2.0.0 Benchmark: vklBenchmarkCPU Scalar Items / Sec > Higher Is Better Poweredge R6615 - game-dev . 505 |============================================= OpenVKL 2.0.0 Benchmark: vklBenchmarkGPU Intel oneAPI SYCL Items / Sec > Higher Is Better Timed Godot Game Engine Compilation 4.0 Time To Compile Seconds < Lower Is Better Poweredge R6615 - game-dev . 105.32 |========================================== ASTC Encoder 4.0 Preset: Fast MT/s > Higher Is Better Poweredge R6615 - game-dev . 716.10 |========================================== ASTC Encoder 4.0 Preset: Medium MT/s > Higher Is Better Poweredge R6615 - game-dev . 258.36 |========================================== ASTC Encoder 4.0 Preset: Thorough MT/s > Higher Is Better Poweredge R6615 - game-dev . 33.33 |=========================================== ASTC Encoder 4.0 Preset: Exhaustive MT/s > Higher Is Better Poweredge R6615 - game-dev . 3.5252 |========================================== Basis Universal 1.13 Settings: ETC1S Seconds < Lower Is Better Poweredge R6615 - game-dev . 25.37 |=========================================== Basis Universal 1.13 Settings: UASTC Level 0 Seconds < Lower Is Better Poweredge R6615 - game-dev . 6.129 |=========================================== Basis Universal 1.13 Settings: UASTC Level 2 Seconds < Lower Is Better Poweredge R6615 - game-dev . 10.17 |=========================================== Basis Universal 1.13 Settings: UASTC Level 3 Seconds < Lower Is Better Poweredge R6615 - game-dev . 14.59 |=========================================== KTX-Software toktx 4.0 Settings: UASTC 3 Seconds < Lower Is Better Poweredge R6615 - game-dev . 4.192 |=========================================== KTX-Software toktx 4.0 Settings: Zstd Compression 9 Seconds < Lower Is Better Poweredge R6615 - game-dev . 2.732 |=========================================== KTX-Software toktx 4.0 Settings: Zstd Compression 19 Seconds < Lower Is Better Poweredge R6615 - game-dev . 18.53 |=========================================== KTX-Software toktx 4.0 Settings: UASTC 3 + Zstd Compression 19 Seconds < Lower Is Better Poweredge R6615 - game-dev . 9.698 |=========================================== KTX-Software toktx 4.0 Settings: UASTC 4 + Zstd Compression 19 Seconds < Lower Is Better Poweredge R6615 - game-dev . 64.16 |=========================================== Blender 4.0 Blend File: BMW27 - Compute: CPU-Only Seconds < Lower Is Better Blender 4.0 Blend File: BMW27 - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Classroom - Compute: CPU-Only Seconds < Lower Is Better Blender 4.0 Blend File: Fishy Cat - Compute: CPU-Only Seconds < Lower Is Better Blender 4.0 Blend File: Barbershop - Compute: CPU-Only Seconds < Lower Is Better Blender 4.0 Blend File: Classroom - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Fishy Cat - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Barbershop - Compute: Intel oneAPI Seconds < Lower Is Better Blender 4.0 Blend File: Pabellon Barcelona - Compute: CPU-Only Seconds < Lower Is Better Blender 4.0 Blend File: Pabellon Barcelona - Compute: Intel oneAPI Seconds < Lower Is Better