slackware-5950x-6900xt AMD Ryzen 9 5950X 16-Core testing on Slackware 15.0 x86_64 via the Phoronix Test Suite. baseline: Processor: AMD Ryzen 9 5950X 16-Core @ 4.60GHz (16 Cores / 32 Threads), Chipset: AMD Starship/Matisse, Memory: 128GB, Disk: 2 x 2048GB KINGSTON SKC3000D2048G + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6 + 8GB Patriot, Graphics: AMD Radeon RX 6900 XT 16GB (2720/1000MHz), Audio: AMD Navi 21 HDMI Audio, Monitor: U24E590, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Slackware 15.0 x86_64, Kernel: 5.15.19 (x86_64), Desktop: Xfce 4.16, Display Server: X Server 1.20.14, OpenGL: 4.6 Mesa 21.3.5 (LLVM 13.0.0), Vulkan: 1.2.195, Compiler: GCC 11.2.0 + Clang 13.0.0 + LLVM 13.0.0, File-System: ext4, Screen Resolution: 3840x2160 01: Processor: AMD Ryzen 9 5950X 16-Core @ 4.60GHz (16 Cores / 32 Threads), Chipset: AMD Starship/Matisse, Memory: 128GB, Disk: 2 x 2048GB KINGSTON SKC3000D2048G + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6, Graphics: AMD Radeon RX 6900 XT 16GB (2720/1000MHz), Audio: AMD Navi 21 HDMI Audio, Monitor: U24E590, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Slackware 15.0 x86_64, Kernel: 5.15.19 (x86_64), Desktop: Xfce 4.16, Display Server: X Server 1.20.14, OpenGL: 4.6 Mesa 21.3.5 (LLVM 13.0.0), Vulkan: 1.2.195, Compiler: GCC 11.2.0 + Clang 13.0.0 + LLVM 13.0.0, File-System: ext4, Screen Resolution: 3840x2160 02: Processor: AMD Ryzen 9 5950X 16-Core @ 4.60GHz (16 Cores / 32 Threads), Chipset: AMD Starship/Matisse, Memory: 128GB, Disk: 2 x 2048GB KINGSTON SKC3000D2048G + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6 + 8GB Patriot, Graphics: AMD Radeon RX 6900 XT 16GB (2720/1000MHz), Audio: AMD Navi 21 HDMI Audio, Monitor: U24E590, Network: Intel I225-V + Intel Wi-Fi 6 AX210/AX211/AX411 OS: Slackware 15.0 x86_64, Kernel: 5.16.9 (x86_64), Desktop: Xfce 4.16, Display Server: X Server 1.20.14, OpenGL: 4.6 Mesa 21.3.5 (LLVM 13.0.0), Vulkan: 1.2.195, Compiler: GCC 11.2.0 + Clang 13.0.0 + LLVM 13.0.0, File-System: ext4, Screen Resolution: 3840x2160 Shadow of the Tomb Raider Resolution: 3840 x 2160 - Graphics Preset: Highest - Anti Aliasing: SMAAT2x Frames Per Second > Higher Is Better baseline . 100.2 |============================================================= 01 ....... 100.1 |============================================================= 02 ....... 99.8 |============================================================= Unigine Superposition 1.0 Resolution: 3840 x 2160 - Mode: Fullscreen - Quality: Ultra - Renderer: OpenGL Frames Per Second > Higher Is Better baseline . 20.5 |============================================================== 01 ....... 20.5 |============================================================== 02 ....... 20.5 |============================================================== GravityMark 1.44 Resolution: 3840 x 2160 - Renderer: Vulkan Frames Per Second > Higher Is Better baseline . 145.7 |============================================================= 01 ....... 145.7 |============================================================= 02 ....... 145.5 |============================================================= HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra - Total Frame Time Milliseconds < Lower Is Better baseline . MIN: 2.8 AVG: 9.5 MAX: 52.1 01 ....... MIN: 3.1 AVG: 9.4 MAX: 54.1 02 ....... MIN: 3.1 AVG: 9.5 MAX: 58.7 HITMAN Resolution: 3840 x 2160 - Quality Level: Ultra Frames Per Second > Higher Is Better baseline . 104.58 |=========================================================== 01 ....... 105.21 |=========================================================== 02 ....... 106.10 |============================================================ SuperTuxKart 1.1 Resolution: 3840 x 2160 - Mode: Fullscreen - Graphics Effects: Ultimate - Karts: 8 - Scene: Candela City Frames Per Second > Higher Is Better baseline . 119.01 |============================================================ 01 ....... 118.99 |============================================================ 02 ....... 119.00 |============================================================ Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better baseline . 399.86 |============================================================ 01 ....... 402.70 |============================================================ 02 ....... 399.60 |============================================================