l4d2-OpenGL-vs-Vulkan

AMD Ryzen 7 2700X Eight-Core testing on Slackware 14.2 x86_64 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 2112247-TJ-2112235TJ54
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A
December 22 2021
  13 Minutes
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December 22 2021
  13 Minutes
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December 23 2021
  13 Minutes
D
December 24 2021
  13 Minutes
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l4d2-OpenGL-vs-VulkanOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 2700X Eight-Core @ 4.03GHz (8 Cores / 16 Threads)AMD 17h126GBSamsung SSD 960 PRO 512GB + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6 + 128GB PLEXTOR PX-128M3 + 128GB Crucial M4-CT128M4SSD2AMD Radeon Frontier Edition 16GB (1350/988MHz)AMD Vega 10 HDMI AudioU24E590Intel I211 + Qualcomm Atheros Killer E2500Slackware 14.2 x86_645.15.10 (x86_64)Xfce 4.16X Server 1.20.144.6 Mesa 21.2.6 (LLVM 13.0.0)1.2.182GCC 11.2.0 + Clang 13.0.0 + LLVM 13.0.0ext43840x2160ProcessorChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionL4d2-OpenGL-vs-Vulkan BenchmarksSystem Logs- amdgpu.ppfeaturemask=0xFFFD7FFF amdgpu.vm_fragment_size=9 - Transparent Huge Pages: always- Scaling Governor: acpi-cpufreq ondemand (Boost: Disabled) - CPU Microcode: 0x800820d- GLAMOR - BAR1 / Visible vRAM Size: 256 MB- itlb_multihit: Not affected + l1tf: Not affected + mds: Not affected + meltdown: Not affected + spec_store_bypass: Mitigation of SSB disabled via prctl and seccomp + spectre_v1: Mitigation of usercopy/swapgs barriers and __user pointer sanitization + spectre_v2: Vulnerable IBPB: disabled STIBP: disabled + srbds: Not affected + tsx_async_abort: Not affected

Left 4 Dead 2

This is a benchmark of Valve's Left 4 Dead 2 game. The test profile assumes you have a Steam account and have Steam installed for the system. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLABCD918273645SE +/- 0.26, N = 3SE +/- 0.01, N = 3SE +/- 0.25, N = 3SE +/- 0.24, N = 338.6238.8738.6038.61
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: OpenGLABCD816243240Min: 38.09 / Avg: 38.62 / Max: 38.9Min: 38.85 / Avg: 38.87 / Max: 38.9Min: 38.11 / Avg: 38.6 / Max: 38.87Min: 38.13 / Avg: 38.61 / Max: 38.91

OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanABCD1224364860SE +/- 0.13, N = 3SE +/- 0.17, N = 3SE +/- 0.03, N = 3SE +/- 0.09, N = 351.9651.7451.7651.66
OpenBenchmarking.orgFrames Per Second, More Is BetterLeft 4 Dead 2Resolution: 3840 x 2160 - Renderer: VulkanABCD1020304050Min: 51.73 / Avg: 51.96 / Max: 52.18Min: 51.42 / Avg: 51.74 / Max: 51.99Min: 51.7 / Avg: 51.76 / Max: 51.82Min: 51.52 / Avg: 51.66 / Max: 51.84