l4d2-OpenGL-vs-Vulkan AMD Ryzen 7 2700X Eight-Core testing on Slackware 14.2 x86_64 via the Phoronix Test Suite. A: Processor: AMD Ryzen 7 2700X Eight-Core @ 4.03GHz (8 Cores / 16 Threads), Chipset: AMD 17h, Memory: 126GB, Disk: Samsung SSD 960 PRO 512GB + 512GB Samsung SSD 850 + 2 x 6001GB TOSHIBA MG04ACA6 + 128GB PLEXTOR PX-128M3 + 128GB Crucial M4-CT128M4SSD2, Graphics: AMD Radeon Frontier Edition 16GB (1350/988MHz), Audio: AMD Vega 10 HDMI Audio, Monitor: U24E590, Network: Intel I211 + Qualcomm Atheros Killer E2500 OS: Slackware 14.2 x86_64, Kernel: 5.15.10 (x86_64), Desktop: Xfce 4.16, Display Server: X Server 1.20.14, OpenGL: 4.6 Mesa 21.2.6 (LLVM 13.0.0), Vulkan: 1.2.182, Compiler: GCC 11.2.0 + Clang 13.0.0 + LLVM 13.0.0, File-System: ext4, Screen Resolution: 3840x2160 Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: Vulkan Frames Per Second > Higher Is Better A . 51.96 |==================================================================== Left 4 Dead 2 Resolution: 3840 x 2160 - Renderer: OpenGL Frames Per Second > Higher Is Better A . 38.62 |====================================================================