Roxy10-amd64-api-2-10 AMD A6-5200 APU testing with a ECS KBN-I v1.0 and ECS AMD Radeon HD 8400 / R3 512MB on Debian 9.5 via the Phoronix Test Suite. api-2: Processor: AMD A6-5200 APU @ 2.00GHz (4 Cores), Motherboard: ECS KBN-I v1.0, Chipset: AMD Family 16h Root Complex, Memory: 8192MB, Disk: 1000GB Western Digital WD10EZEX-08W, Graphics: ECS AMD Radeon HD 8400 / R3 512MB, Audio: AMD Kabini HDMI/DP, Monitor: VX2376, Network: Realtek RTL8111/8168/8411 OS: Debian 9.5, Kernel: 4.9.0-8-amd64 (x86_64), Desktop: Xfce 4.12, Display Driver: modesetting 1.19.2, OpenGL: 4.3 Mesa 13.0.6 Gallium 0.4, Compiler: GCC 6.3.0 20170516, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better api-2 . 1.61 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better api-2 . 14.56 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better api-2 . 109.45 |=============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better api-2 . 4.48 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better api-2 . 0.78 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better api-2 . 1.64 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better api-2 . 14.42 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better api-2 . 110.65 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better api-2 . 4.44 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better api-2 . 0.78 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better api-2 . 1.77 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better api-2 . 6.60 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better api-2 . 11.23 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better api-2 . 1.76 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better api-2 . 6.58 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better api-2 . 0.90 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better api-2 . 11.30 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better api-2 . 6.50 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better api-2 . 11.19 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better api-2 . 6.52 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better api-2 . 0.90 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better api-2 . 11.15 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better api-2 . 14.60 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better api-2 . 39.91 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better api-2 . 109.26 |=============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better api-2 . 6.49 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better api-2 . 14.57 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better api-2 . 39.21 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better api-2 . 108.83 |=============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better api-2 . 6.64 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better api-2 . 6.49 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better api-2 . 6.83 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better api-2 . 9.31 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better api-2 . 9.16 |================================================================= APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better api-2 . 9.11 |================================================================= APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better api-2 . 9.06 |=================================================================