api-test AMD FX-8350 Eight-Core testing with a Gigabyte 990FXA-UD3 and XFX AMD Radeon R9 290X/390X 8192MB on Ubuntu 18.04 via the Phoronix Test Suite. api-test-1: Processor: AMD FX-8350 Eight-Core @ 4.00GHz (8 Cores), Motherboard: Gigabyte 990FXA-UD3, Chipset: AMD RD9x0/RX980, Memory: 8192MB, Disk: 64GB ADATA SX900 + 1000GB Seagate ST1000DM003-1ER1, Graphics: XFX AMD Radeon R9 290X/390X 8192MB, Audio: Realtek ALC889, Network: Realtek RTL8111/8168/8411 OS: Ubuntu 18.04, Kernel: 4.15.0-23-generic (x86_64), Desktop: GNOME Shell 3.28.1, OpenGL: 4.5 Mesa 18.0.0-rc5, Compiler: Clang 6.0.0-1ubuntu2, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better api-test-1 . 6.14 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better api-test-1 . 53.98 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better api-test-1 . 191.83 |========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better api-test-1 . 7.63 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better api-test-1 . 1.78 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better api-test-1 . 5.13 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better api-test-1 . 9.73 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better api-test-1 . 25.18 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better api-test-1 . 9.85 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better api-test-1 . 1.33 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better api-test-1 . 24.95 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better api-test-1 . 52.74 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better api-test-1 . 121.34 |========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better api-test-1 . 191.60 |========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better api-test-1 . 10.05 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better api-test-1 . 10.42 |=========================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better api-test-1 . 6.30 |============================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better api-test-1 . 6.17 |============================================================