Mesa 18.0 Intel Vulkan OpenGL Coffee Lake

Tests for a future article on Phoronix.com.

HTML result view exported from: https://openbenchmarking.org/result/1801201-FO-MESA180IN81.

Mesa 18.0 Intel Vulkan OpenGL Coffee LakeProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionOpenGLVulkanIntel Core i5-8400 @ 4.00GHz (6 Cores)MSI Z370M MORTAR (MS-7B54) v1.0 (1.10 BIOS)Intel Device 3ec28192MB525GB Crucial_CT525MX3 + 128GB ADATA SX6000NPIntel HD 3072MB (1050MHz)Realtek ALC892Acer B286HKIntel ConnectionUbuntu 18.044.15.0-999-generic (x86_64) 20180119GNOME Shell 3.26.2modesetting 1.19.54.5 Mesa 17.4.0-devel1.0.61GCC 7.2.0ext41920x1080OpenBenchmarking.orgCompiler Details- --build=x86_64-linux-gnu --disable-vtable-verify --disable-werror --enable-checking=release --enable-clocale=gnu --enable-default-pie --enable-gnu-unique-object --enable-languages=c,ada,c++,go,brig,d,fortran,objc,obj-c++ --enable-libmpx --enable-libstdcxx-debug --enable-libstdcxx-time=yes --enable-multiarch --enable-multilib --enable-nls --enable-objc-gc=auto --enable-offload-targets=nvptx-none --enable-plugin --enable-shared --enable-threads=posix --host=x86_64-linux-gnu --program-prefix=x86_64-linux-gnu- --target=x86_64-linux-gnu --with-abi=m64 --with-arch-32=i686 --with-default-libstdcxx-abi=new --with-gcc-major-version-only --with-multilib-list=m32,m64,mx32 --with-target-system-zlib --with-tune=generic --without-cuda-driver -v Processor Details- Scaling Governor: intel_pstate performanceSecurity Details- KPTI + Minimal generic ASM retpoline Protection

Mesa 18.0 Intel Vulkan OpenGL Coffee Lakedota2: 1280 x 1024dota2: 1920 x 1080madmax: 1280 x 1024 - Low - Camp Hollow Pointdow3: 1280 x 1024 - Low - Vulkanss3bfe: 1280 x 1024 - Low - OpenGLss3bfe: 1920 x 1080 - Low - OpenGLtalos-principle: OpenGL - 1920 x 1080OpenGLVulkan28.5718.7031.2634.0327.0015.4025.2016.7726.9311.2840.3730.9315.33OpenBenchmarking.org

Dota 2

Resolution: 1280 x 1024

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1280 x 1024OpenGLVulkan714212835SE +/- 0.13, N = 3SE +/- 0.00, N = 328.5725.20

Dota 2

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL0.026.636.8Vulkan0.024.869.1OpenBenchmarking.orgPercent, Fewer Is BetterDota 2CPU Usage (Summary) Monitor20406080100

Dota 2

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080OpenGLVulkan510152025SE +/- 0.35, N = 3SE +/- 0.03, N = 318.7016.77

Dota 2

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL0.022.535.2Vulkan0.321.637.5OpenBenchmarking.orgPercent, Fewer Is BetterDota 2CPU Usage (Summary) Monitor1122334455

Mad Max

Resolution: 1280 x 1024 - Graphics Preset: Low - Scene: Camp Hollow Point

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1280 x 1024 - Graphics Preset: Low - Scene: Camp Hollow PointOpenGLVulkan71421283531.2626.93MIN: 23.97 / MAX: 45.4MIN: 26.4 / MAX: 27.32

Mad Max

Resolution: 1280 x 1024 - Graphics Preset: Low - Scene: Stronghold

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1280 x 1024 - Graphics Preset: Low - Scene: StrongholdOpenGLVulkan61218243024.8527.46MIN: 20.23 / MAX: 32.67MIN: 26.16 / MAX: 28.48

Mad Max

Resolution: 1280 x 1024 - Graphics Preset: Low - Scene: Hope, Glory, and Dog is Dead

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1280 x 1024 - Graphics Preset: Low - Scene: Hope, Glory, and Dog is DeadOpenGLVulkan71421283529.4928.52MIN: 6.02 / MAX: 143.47MIN: 8.49 / MAX: 37.23

Mad Max

Resolution: 1280 x 1024 - Graphics Preset: Low - Renderer: Vulkan - Scene: Landmover

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1280 x 1024 - Graphics Preset: Low - Renderer: Vulkan - Scene: LandmoverOpenGLVulkan91827364537.3135.82MIN: 7.88 / MAX: 220.95MIN: 8.99 / MAX: 49.7

Mad Max

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL0.053.472.7Vulkan6.833.858.2OpenBenchmarking.orgPercent, Fewer Is BetterMad MaxCPU Usage (Summary) Monitor20406080100

Dawn of War III

Resolution: 1280 x 1024 - Graphics Preset: Low - Renderer: Vulkan

OpenBenchmarking.orgFrames Per Second, More Is BetterDawn of War IIIResolution: 1280 x 1024 - Graphics Preset: Low - Renderer: VulkanVulkan3691215SE +/- 0.02, N = 311.28MIN: 8.51 / MAX: 17.22

Dawn of War III

CPU Usage (Summary) Monitor

MinAvgMaxVulkan0.019.757.6OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor1632486480

Dawn of War III

CPU Usage (Summary) Monitor

MinAvgMaxVulkan0.01.824.3OpenBenchmarking.orgPercent, Fewer Is BetterDawn of War IIICPU Usage (Summary) Monitor816243240

Serious Sam 3: BFE

Resolution: 1280 x 1024 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1280 x 1024 - Quality: Low - Renderer: OpenGLOpenGLVulkan918273645SE +/- 1.90, N = 3SE +/- 1.70, N = 334.0340.37

Serious Sam 3: BFE

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL0.015.636.3Vulkan0.017.045.2OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam 3: BFECPU Usage (Summary) Monitor1224364860

Serious Sam 3: BFE

Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLOpenGLVulkan714212835SE +/- 1.15, N = 3SE +/- 0.27, N = 327.0030.93

Serious Sam 3: BFE

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL0.015.635.7Vulkan0.017.245.0OpenBenchmarking.orgPercent, Fewer Is BetterSerious Sam 3: BFECPU Usage (Summary) Monitor1224364860

The Talos Principle

Renderer: OpenGL - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 1920 x 1080OpenGLVulkan48121620SE +/- 0.25, N = 3SE +/- 0.37, N = 315.4015.33

The Talos Principle

CPU Usage (Summary) Monitor

MinAvgMaxOpenGL1.014.325.6Vulkan0.014.230.2OpenBenchmarking.orgPercent, Fewer Is BetterThe Talos PrincipleCPU Usage (Summary) Monitor918273645


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