Intel GLSL Mesa Shader Cache Test Intel shader cache test for a future article. Mesa Stock: Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080 Intel GLSL Shader Cache: Processor: Intel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads), Motherboard: ASUS PRIME Z370-A, Chipset: Intel Device 3ec2, Memory: 16384MB, Disk: 525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GB, Graphics: Intel HD 3072MB (1200MHz), Audio: Realtek ALC1220, Monitor: DELL P2415Q, Network: Intel Connection OS: Ubuntu 17.10, Kernel: 4.14.0-996-generic (x86_64) 20171113, Desktop: GNOME Shell 3.26.1, Display Server: Wayland, Display Driver: modesetting 1.19.5, OpenGL: 4.5 Mesa 17.4.0-devel- padoka PPA, Vulkan: 1.0.61, Compiler: GCC 7.2.0, File-System: ext4, Screen Resolution: 1920x1080 BioShock Infinite Resolution: 1920 x 1080 - Effects Quality: Low Frames Per Second > Higher Is Better Mesa Stock .............. 37.82 |============================================== Intel GLSL Shader Cache . 37.75 |============================================== BioShock Infinite Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low Seconds < Lower Is Better Mesa Stock .............. 107.09 |============================================= Intel GLSL Shader Cache . 104.09 |============================================ Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: High Frames Per Second > Higher Is Better Mesa Stock .............. 146.52 |============================================= Intel GLSL Shader Cache . 144.38 |============================================ Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High Seconds < Lower Is Better Mesa Stock .............. 76.83 |============================================= Intel GLSL Shader Cache . 77.88 |============================================== Xonotic 0.8.2 Resolution: 1920 x 1080 - Effects Quality: Ultra Frames Per Second > Higher Is Better Mesa Stock .............. 112.67 |============================================= Intel GLSL Shader Cache . 111.52 |============================================= Xonotic 0.8.2 Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra Seconds < Lower Is Better Mesa Stock .............. 98.48 |============================================== Intel GLSL Shader Cache . 99.49 |============================================== Tesseract 2014-05-12 Test Run Time - Resolution: 1920 x 1080 Seconds < Lower Is Better Mesa Stock . 2 |=============================================================== Deus Ex: Mankind Divided Preset: 1920 x 1080 - Low Quality Frames Per Second > Higher Is Better Mesa Stock .............. 6.30 |=================================== Intel GLSL Shader Cache . 8.40 |=============================================== Deus Ex: Mankind Divided Test Run Time - Preset: 1920 x 1080 - Low Quality Seconds < Lower Is Better Mesa Stock .............. 490.77 |============================================= Intel GLSL Shader Cache . 261.29 |======================== Dota 2 Resolution: 1920 x 1080 - Renderer: OpenGL Frames Per Second > Higher Is Better Mesa Stock .............. 21.03 |============================================== Intel GLSL Shader Cache . 21.07 |============================================== Dota 2 Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL Seconds < Lower Is Better Mesa Stock .............. 73.91 |============================================== Intel GLSL Shader Cache . 70.10 |============================================ Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point Frames Per Second > Higher Is Better Mesa Stock .............. 23.44 |=========================================== Intel GLSL Shader Cache . 25.20 |============================================== Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold Frames Per Second > Higher Is Better Mesa Stock .............. 19.61 |============================================== Intel GLSL Shader Cache . 19.62 |============================================== Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead Frames Per Second > Higher Is Better Mesa Stock .............. 22.59 |============================================== Intel GLSL Shader Cache . 22.51 |============================================== Mad Max Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover Frames Per Second > Higher Is Better Mesa Stock .............. 28.31 |============================================== Intel GLSL Shader Cache . 28.28 |============================================== Mad Max Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL Seconds < Lower Is Better Mesa Stock . 355.45 |========================================================== Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Frames Per Second > Higher Is Better Mesa Stock .............. 39.50 |=========================================== Intel GLSL Shader Cache . 42.58 |============================================== Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL Seconds < Lower Is Better Mesa Stock .............. 118.22 |============================================= Intel GLSL Shader Cache . 103.31 |======================================= Serious Sam 3: BFE Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Frames Per Second > Higher Is Better Mesa Stock .............. 19.57 |=========================================== Intel GLSL Shader Cache . 21.10 |============================================== Serious Sam 3: BFE Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL Seconds < Lower Is Better Mesa Stock .............. 103.82 |============================================= Intel GLSL Shader Cache . 97.28 |========================================== Tomb Raider Resolution: 1920 x 1080 - Quality: Normal Frames Per Second > Higher Is Better Mesa Stock .............. 23.67 |============================================== Intel GLSL Shader Cache . 23.60 |==============================================