Intel GLSL Mesa Shader Cache Test

Intel shader cache test for a future article.

HTML result view exported from: https://openbenchmarking.org/result/1711141-AL-INTELCACH08.

Intel GLSL Mesa Shader Cache TestProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionMesa StockIntel GLSL Shader CacheIntel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads)ASUS PRIME Z370-AIntel Device 3ec216384MB525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GBIntel HD 3072MB (1200MHz)Realtek ALC1220DELL P2415QIntel ConnectionUbuntu 17.104.14.0-996-generic (x86_64) 20171113GNOME Shell 3.26.1Waylandmodesetting 1.19.54.5 Mesa 17.4.0-devel- padoka PPA1.0.61GCC 7.2.0ext41920x1080OpenBenchmarking.orgEnvironment Details- Mesa Stock: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr- Intel GLSL Shader Cache: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0 Processor Details- Scaling Governor: intel_pstate performance

Intel GLSL Mesa Shader Cache Testbioshock-infinite: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultradeus-exmd: 1920 x 1080 - Low Qualitydota2: 1920 x 1080 - OpenGLmadmax: 1920 x 1080 - Low - OpenGL - Camp Hollow Pointss3bfe: 1920 x 1080 - Low - OpenGLss3bfe: 1920 x 1080 - High - OpenGLtomb-raider: 1920 x 1080 - NormalMesa StockIntel GLSL Shader Cache37.82146.52112.676.3021.0323.4439.5019.5723.6737.75144.38111.528.4021.0725.2042.5821.1023.60OpenBenchmarking.org

BioShock Infinite

Resolution: 1920 x 1080 - Effects Quality: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache918273645SE +/- 0.03, N = 3SE +/- 0.08, N = 337.8237.75MIN: 15.28 / MAX: 37.87MIN: 16.02 / MAX: 37.9

BioShock Infinite

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Low

OpenBenchmarking.orgSeconds, Fewer Is BetterBioShock InfiniteTest Run Time - Resolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.33, N = 3SE +/- 1.67, N = 3107.09104.09

Xonotic

Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache306090120150SE +/- 0.17, N = 3SE +/- 0.19, N = 3146.52144.38MIN: 89 / MAX: 181MIN: 88 / MAX: 180

Xonotic

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: High

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.06, N = 3SE +/- 0.13, N = 376.8377.88

Xonotic

Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache306090120150SE +/- 0.34, N = 3SE +/- 0.31, N = 3112.67111.52MIN: 58 / MAX: 157MIN: 57 / MAX: 154

Xonotic

Test Run Time - Resolution: 1920 x 1080 - Effects Quality: Ultra

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.28, N = 3SE +/- 0.25, N = 398.4899.49

Tesseract

Test Run Time - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterTesseract 2014-05-12Test Run Time - Resolution: 1920 x 1080Mesa Stock0.450.91.351.82.25SE +/- 0.03, N = 32

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache246810SE +/- 0.00, N = 36.308.40MIN: 0.2 / MAX: 19.8MIN: 3 / MAX: 17.6

Deus Ex: Mankind Divided

Test Run Time - Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache110220330440550SE +/- 60.88, N = 5SE +/- 2.77, N = 5490.77261.29

Dota 2

Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 321.0321.07

Dota 2

Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterDota 2Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache1632486480SE +/- 0.35, N = 3SE +/- 1.21, N = 373.9170.10

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow Point

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow PointMesa StockIntel GLSL Shader Cache61218243023.4425.20MIN: 18.49 / MAX: 29.66MIN: 23.92 / MAX: 26.56

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Stronghold

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: StrongholdMesa StockIntel GLSL Shader Cache51015202519.6119.62MIN: 17.65 / MAX: 22.58MIN: 17.3 / MAX: 23.01

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is Dead

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadMesa StockIntel GLSL Shader Cache51015202522.5922.51MIN: 8.93 / MAX: 90.92MIN: 9.01 / MAX: 73.87

Mad Max

Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Landmover

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: LandmoverMesa StockIntel GLSL Shader Cache71421283528.3128.28MIN: 9.99 / MAX: 136.48MIN: 9.74 / MAX: 99.66

Mad Max

Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterMad MaxTest Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGLMesa Stock80160240320400355.45

Serious Sam 3: BFE

Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache1020304050SE +/- 0.45, N = 3SE +/- 1.47, N = 639.5042.58

Serious Sam 3: BFE

Test Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache306090120150SE +/- 3.02, N = 3SE +/- 1.45, N = 6118.22103.31

Serious Sam 3: BFE

Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025SE +/- 0.03, N = 3SE +/- 0.49, N = 619.5721.10

Serious Sam 3: BFE

Test Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache20406080100SE +/- 4.35, N = 3SE +/- 0.48, N = 6103.8297.28

Tomb Raider

Resolution: 1920 x 1080 - Quality: Normal

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalMesa StockIntel GLSL Shader Cache612182430SE +/- 0.03, N = 3SE +/- 0.06, N = 323.6723.60MIN: 19.8 / MAX: 27.5MIN: 19.6 / MAX: 27.2


Phoronix Test Suite v10.8.4