Intel GLSL Mesa Shader Cache Test

Intel shader cache test for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1711141-AL-INTELCACH08
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Mesa Stock
November 14 2017
 
Intel GLSL Shader Cache
November 14 2017
 
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Intel GLSL Mesa Shader Cache TestOpenBenchmarking.orgPhoronix Test SuiteIntel Core i7-8700K @ 4.70GHz (6 Cores / 12 Threads)ASUS PRIME Z370-AIntel Device 3ec216384MB525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GBIntel HD 3072MB (1200MHz)Realtek ALC1220DELL P2415QIntel ConnectionUbuntu 17.104.14.0-996-generic (x86_64) 20171113GNOME Shell 3.26.1Waylandmodesetting 1.19.54.5 Mesa 17.4.0-devel- padoka PPA1.0.61GCC 7.2.0ext41920x1080ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionIntel GLSL Mesa Shader Cache Test BenchmarksSystem Logs- Mesa Stock: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr- Intel GLSL Shader Cache: GJS_DEBUG_TOPICS=JS ERROR;JS LOG GJS_DEBUG_OUTPUT=stderr MESA_GLSL_CACHE_DISABLE=0 - Scaling Governor: intel_pstate performance

Mesa Stock vs. Intel GLSL Shader Cache ComparisonPhoronix Test SuiteBaseline+8.3%+8.3%+16.6%+16.6%+24.9%+24.9%+33.2%+33.2%33.3%7.8%7.8%7.5%1920 x 1080 - Low Quality1920 x 1080 - High - OpenGL1920 x 1080 - Low - OpenGL1920 x 1080 - Low - OpenGL - Camp Hollow PointDeus Ex: Mankind DividedSerious Sam 3: BFESerious Sam 3: BFEMad MaxMesa StockIntel GLSL Shader Cache

Intel GLSL Mesa Shader Cache Testbioshock-infinite: 1920 x 1080 - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultradeus-exmd: 1920 x 1080 - Low Qualitydota2: 1920 x 1080 - OpenGLmadmax: 1920 x 1080 - Low - OpenGL - Camp Hollow Pointss3bfe: 1920 x 1080 - Low - OpenGLss3bfe: 1920 x 1080 - High - OpenGLtomb-raider: 1920 x 1080 - NormalMesa StockIntel GLSL Shader Cache37.82146.52112.676.3021.0323.4439.5019.5723.6737.75144.38111.528.4021.0725.2042.5821.1023.60OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache918273645SE +/- 0.03, N = 3SE +/- 0.08, N = 337.8237.75MIN: 15.28 / MAX: 37.87MIN: 16.02 / MAX: 37.9
OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache816243240Min: 37.77 / Avg: 37.82 / Max: 37.87Min: 37.62 / Avg: 37.75 / Max: 37.9

OpenBenchmarking.orgSeconds, Fewer Is BetterBioShock InfiniteTest Run Time - Resolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.33, N = 3SE +/- 1.67, N = 3107.09104.09
OpenBenchmarking.orgSeconds, Fewer Is BetterBioShock InfiniteTest Run Time - Resolution: 1920 x 1080 - Effects Quality: LowMesa StockIntel GLSL Shader Cache20406080100Min: 106.42 / Avg: 107.09 / Max: 107.42Min: 102.41 / Avg: 104.09 / Max: 107.43

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache306090120150SE +/- 0.17, N = 3SE +/- 0.19, N = 3146.52144.38MIN: 89 / MAX: 181MIN: 88 / MAX: 180
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache306090120150Min: 146.19 / Avg: 146.52 / Max: 146.77Min: 144.18 / Avg: 144.38 / Max: 144.76

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.06, N = 3SE +/- 0.13, N = 376.8377.88
OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: HighMesa StockIntel GLSL Shader Cache1530456075Min: 76.75 / Avg: 76.83 / Max: 76.95Min: 77.62 / Avg: 77.88 / Max: 78.06

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache306090120150SE +/- 0.34, N = 3SE +/- 0.31, N = 3112.67111.52MIN: 58 / MAX: 157MIN: 57 / MAX: 154
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache20406080100Min: 111.99 / Avg: 112.67 / Max: 113.01Min: 110.93 / Avg: 111.52 / Max: 111.96

OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache20406080100SE +/- 0.28, N = 3SE +/- 0.25, N = 398.4899.49
OpenBenchmarking.orgSeconds, Fewer Is BetterXonotic 0.8.2Test Run Time - Resolution: 1920 x 1080 - Effects Quality: UltraMesa StockIntel GLSL Shader Cache20406080100Min: 98.2 / Avg: 98.48 / Max: 99.04Min: 99.15 / Avg: 99.49 / Max: 99.98

Tesseract

OpenBenchmarking.orgSeconds, Fewer Is BetterTesseract 2014-05-12Test Run Time - Resolution: 1920 x 1080Mesa Stock0.450.91.351.82.25SE +/- 0.03, N = 32

Deus Ex: Mankind Divided

This is a benchmark of Deus Ex: Mankind Divided on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache246810SE +/- 0.00, N = 36.308.40MIN: 0.2 / MAX: 19.8MIN: 3 / MAX: 17.6
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache3691215Min: 8.4 / Avg: 8.4 / Max: 8.4

OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache110220330440550SE +/- 60.88, N = 5SE +/- 2.77, N = 5490.77261.29
OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Low QualityMesa StockIntel GLSL Shader Cache90180270360450Min: 366.84 / Avg: 490.77 / Max: 698.46Min: 254.2 / Avg: 261.29 / Max: 267.94

Dota 2

This is a benchmark of Valve's Dota 2 game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you have rights to Dota 2. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025SE +/- 0.03, N = 3SE +/- 0.03, N = 321.0321.07
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025Min: 21 / Avg: 21.03 / Max: 21.1Min: 21 / Avg: 21.07 / Max: 21.1

OpenBenchmarking.orgSeconds, Fewer Is BetterDota 2Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache1632486480SE +/- 0.35, N = 3SE +/- 1.21, N = 373.9170.10
OpenBenchmarking.orgSeconds, Fewer Is BetterDota 2Test Run Time - Resolution: 1920 x 1080 - Renderer: OpenGLMesa StockIntel GLSL Shader Cache1428425670Min: 73.22 / Avg: 73.91 / Max: 74.33Min: 68.36 / Avg: 70.1 / Max: 72.43

Mad Max

This is a benchmark of Mad Max on Steam. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own a copy of this game. This automates the process of executing the game and using its built-in benchmark mode. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Camp Hollow PointMesa StockIntel GLSL Shader Cache61218243023.4425.20MIN: 18.49 / MAX: 29.66MIN: 23.92 / MAX: 26.56

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: StrongholdMesa StockIntel GLSL Shader Cache51015202519.6119.62MIN: 17.65 / MAX: 22.58MIN: 17.3 / MAX: 23.01

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: Hope, Glory, and Dog is DeadMesa StockIntel GLSL Shader Cache51015202522.5922.51MIN: 8.93 / MAX: 90.92MIN: 9.01 / MAX: 73.87

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGL - Scene: LandmoverMesa StockIntel GLSL Shader Cache71421283528.3128.28MIN: 9.99 / MAX: 136.48MIN: 9.74 / MAX: 99.66

OpenBenchmarking.orgSeconds, Fewer Is BetterMad MaxTest Run Time - Resolution: 1920 x 1080 - Graphics Preset: Low - Renderer: OpenGLMesa Stock80160240320400355.45

Serious Sam 3: BFE

This is a benchmark of Serious Sam 3: BFE with the Fusion 2017 update. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache1020304050SE +/- 0.45, N = 3SE +/- 1.47, N = 639.5042.58
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache918273645Min: 38.6 / Avg: 39.5 / Max: 40Min: 35.3 / Avg: 42.58 / Max: 44.8

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache306090120150SE +/- 3.02, N = 3SE +/- 1.45, N = 6118.22103.31
OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: Low - Renderer: OpenGLMesa StockIntel GLSL Shader Cache20406080100Min: 112.19 / Avg: 118.22 / Max: 121.24Min: 96.11 / Avg: 103.31 / Max: 105.16

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025SE +/- 0.03, N = 3SE +/- 0.49, N = 619.5721.10
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam 3: BFEResolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache510152025Min: 19.5 / Avg: 19.57 / Max: 19.6Min: 19 / Avg: 21.1 / Max: 22.4

OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache20406080100SE +/- 4.35, N = 3SE +/- 0.48, N = 6103.8297.28
OpenBenchmarking.orgSeconds, Fewer Is BetterSerious Sam 3: BFETest Run Time - Resolution: 1920 x 1080 - Quality: High - Renderer: OpenGLMesa StockIntel GLSL Shader Cache20406080100Min: 95.11 / Avg: 103.82 / Max: 108.18Min: 95.11 / Avg: 97.28 / Max: 98.12

Tomb Raider

This is a benchmark of the Tomb Raider (2013) game. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own Tomb Raider. This automates the process of executing the game and using the built-in benchmark functionality. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalMesa StockIntel GLSL Shader Cache612182430SE +/- 0.03, N = 3SE +/- 0.06, N = 323.6723.60MIN: 19.8 / MAX: 27.5MIN: 19.6 / MAX: 27.2
OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalMesa StockIntel GLSL Shader Cache612182430Min: 23.6 / Avg: 23.67 / Max: 23.7Min: 23.5 / Avg: 23.6 / Max: 23.7