result_my_pc.txt Intel Core i5-4440 testing with a Gigabyte B85M-D3H and Gigabyte NVIDIA GeForce 210 1024MB on Ubuntu 16.04 via the Phoronix Test Suite. tekken: Processor: Intel Core i5-4440 @ 3.30GHz (4 Cores), Motherboard: Gigabyte B85M-D3H, Chipset: Intel 4th Gen Core DRAM, Memory: 4096MB, Disk: 500GB Seagate ST500DM002-1BD14, Graphics: Gigabyte NVIDIA GeForce 210 1024MB (520/533MHz), Audio: Intel Xeon E3-1200 v3/4th, Monitor: Samsung S20D300, Network: Realtek RTL8111/8168/8411 OS: Ubuntu 16.04, Kernel: 4.4.0-66-generic (i686), Desktop: Unity 7.4.0, Display Server: X Server 1.18.4, Display Driver: NVIDIA 340.102, OpenGL: 3.3.0, Compiler: GCC 5.4.0 20160609, File-System: ext4, Screen Resolution: 1366x768 APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better tekken . 9.41 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better tekken . 9.20 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better tekken . 9.17 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better tekken . 118.84 |============================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better tekken . 9.21 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better tekken . 104.17 |============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better tekken . 9.05 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better tekken . 95.70 |=============================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better tekken . 8.94 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better tekken . 1.40 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better tekken . 1.40 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better tekken . 1.39 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.15 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.11 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.10 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.19 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better tekken . 8.92 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.11 |================================================================ APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better tekken . 8.75 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better tekken . 1.10 |================================================================ APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better tekken . 8.63 |================================================================ APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.95 |=============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.94 |=============================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.79 |=============================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.95 |=============================================================== APITest 2014-07-26 Resolution: 1024 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.94 |=============================================================== APITest 2014-07-26 Resolution: 1366 x 768 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better tekken . 11.77 |===============================================================