Radeon RX 550 Linux Testing

Radeon RX 550 Linux testing of drivers for a future article.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1705070-TR-RADEONRX568
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AMDGPU-PRO 17.10
May 04 2017
 
DRM-Next 4.12 + Mesa 17.2-dev
May 04 2017
 
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Radeon RX 550 Linux TestingProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerOpenGLVulkanCompilerFile-SystemScreen ResolutionDisplay DriverAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-devIntel Core i7-7700K @ 4.50GHz (8 Cores)MSI Z270-A PRO (MS-7A71) v1.0Intel Device 591f + Z27016384MB525GB Crucial_CT525MX3 + Samsung SSD 950 PRO 256GBGigabyte AMD Radeon 500 2048MBRealtek ALC892Acer B286HKRealtek RTL8111/8168/8411Ubuntu 16.044.8.0-51-generic (x86_64)Unity 7.4.0X Server 1.18.44.5.134741.0.21GCC 5.4.0 20160609ext41920x1080Gigabyte AMD Radeon RX 550 2048MB4.11.0-996-generic (x86_64) 20170504modesetting 1.18.44.5 Mesa 17.2.0-devel (git-69e6eab) Gallium 0.4 (LLVM 5.0.0)OpenBenchmarking.orgProcessor Details- Scaling Governor: intel_pstate powersaveGraphics Details- AMDGPU-PRO 17.10: GLAMOR

AMDGPU-PRO 17.10 vs. DRM-Next 4.12 + Mesa 17.2-dev ComparisonPhoronix Test SuiteBaseline+3221.3%+3221.3%+6442.6%+6442.6%+9663.9%+9663.9%153.8%97.9%97.3%91.9%78.5%75.4%70.8%67%65.5%59.7%58%57.4%1920 x 10805403.5%1920 x 10801920 x 108012885.2%1920 x 1080 - OpenGL1920 x 1080OpenGL - 1920 x 10801920 x 1080 - Fullscreen - Low1920 x 1080 - Ultra - OpenGL1920 x 10801920 x 1080 - High1920 x 1080 - UltraRenderer2 - 1920 x 10801920 x 1080 - Ultimate1920 x 1080PortalMetro: Last Light ReduxTeam Fortress 2Dota 2Counter-Strike: Global OffensiveThe Talos PrincipleUnigine SuperpositionSerious Sam Fusion 2017OpenArenaXonoticXonoticET: LegacyXonoticTesseractAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev

Radeon RX 550 Linux Testingbioshock-infinite: 1920 x 1080 - Highcsgo: 1920 x 1080deus-exmd: 1920 x 1080 - Low Qualitydirt-rally: 1920 x 1080 - Mediumdota2: 1920 x 1080 - OpenGLetlegacy: Renderer2 - 1920 x 1080madmax: 1920 x 1080 - Normal - OpenGL - Camp Hollow Pointmetroll-redux: 1920 x 1080openarena: 1920 x 1080portal: 1920 x 1080tesseract: 1920 x 1080tf2: 1920 x 1080tomb-raider: 1920 x 1080 - Normalunigine-super: 1920 x 1080 - Fullscreen - Lowxonotic: 1920 x 1080 - Highxonotic: 1920 x 1080 - Ultraxonotic: 1920 x 1080 - Ultimatesam2017: 1920 x 1080 - Ultra - OpenGLtalos-principle: OpenGL - 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev52.4159.679.9036.3331.40148.8328.22100.33126.5896.06105.1836.3716.30191.37152.68109.0228.376.53117.7362.13237.7367.7471.63171.402.30151.190.8129.10319.54252.66172.3049.7712.53OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: HighAMDGPU-PRO 17.101224364860SE +/- 0.07, N = 352.41MIN: 6.87 / MAX: 52.49

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150SE +/- 0.14, N = 3SE +/- 0.86, N = 359.67117.73
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev20406080100Min: 59.4 / Avg: 59.67 / Max: 59.83Min: 116.18 / Avg: 117.73 / Max: 119.15

Deus Ex: Mankind Divided

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityAMDGPU-PRO 17.103691215SE +/- 0.00, N = 39.90

DiRT Rally

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 1920 x 1080 - Graphics Preset: MediumAMDGPU-PRO 17.10816243240SE +/- 0.05, N = 336.33

Dota 2

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1428425670SE +/- 0.40, N = 3SE +/- 0.48, N = 331.4062.13
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 1920 x 1080 - Renderer: OpenGLAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1224364860Min: 30.6 / Avg: 31.4 / Max: 31.8Min: 61.2 / Avg: 62.13 / Max: 62.8

ET: Legacy

ETLegacy is an open-source engine evolution of Wolfenstein: Enemy Territory, a World War II era first person shooter that was released for free by Splash Damage using the id Tech 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev50100150200250SE +/- 0.17, N = 3SE +/- 0.75, N = 3148.83237.73
OpenBenchmarking.orgFrames Per Second, More Is BetterET: Legacy 2.75Renderer: Renderer2 - Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev4080120160200Min: 148.5 / Avg: 148.83 / Max: 149Min: 236.7 / Avg: 237.73 / Max: 239.2

Mad Max

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Normal - Renderer: OpenGL - Scene: Camp Hollow PointDRM-Next 4.12 + Mesa 17.2-dev153045607567.74MIN: 31.83 / MAX: 233.64

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1632486480SE +/- 0.06, N = 3SE +/- 0.15, N = 328.2271.63
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1428425670Min: 28.1 / Avg: 28.22 / Max: 28.3Min: 71.34 / Avg: 71.63 / Max: 71.81

OpenArena

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev4080120160200SE +/- 0.17, N = 3SE +/- 0.61, N = 3100.33171.40MIN: 1MIN: 1
OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.8Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150Min: 100 / Avg: 100.33 / Max: 100.5Min: 170.4 / Avg: 171.4 / Max: 172.5

OpenBenchmarking.orgMilliseconds, Fewer Is BetterOpenArena 0.8.8Resolution: 1920 x 1080 - Total Frame TimeAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev714212835Min: 1 / Avg: 9.97 / Max: 34Min: 1 / Avg: 5.85 / Max: 31

Portal

OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150SE +/- 0.17, N = 3SE +/- 0.74, N = 6126.582.30
OpenBenchmarking.orgFrames Per Second, More Is BetterPortalResolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev20406080100Min: 126.28 / Avg: 126.58 / Max: 126.86Min: 0.23 / Avg: 2.3 / Max: 4.71

Tesseract

Tesseract is a fork of Cube 2 Sauerbraten with numerous graphics and game-play improvements. Tesseract has been in development since 2012 while its first release happened in May of 2014. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150SE +/- 0.30, N = 3SE +/- 1.08, N = 396.06151.19
OpenBenchmarking.orgFrames Per Second, More Is BetterTesseract 2014-05-12Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150Min: 95.57 / Avg: 96.06 / Max: 96.6Min: 149.94 / Avg: 151.19 / Max: 153.34

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev20406080100SE +/- 0.15, N = 3SE +/- 0.48, N = 6105.180.81
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev20406080100Min: 104.97 / Avg: 105.18 / Max: 105.46Min: 0.08 / Avg: 0.81 / Max: 3.12

Tomb Raider

OpenBenchmarking.orgFrames Per Second, More Is BetterTomb RaiderResolution: 1920 x 1080 - Quality: NormalAMDGPU-PRO 17.10816243240SE +/- 0.44, N = 336.37MIN: 35.5 / MAX: 36.9

Unigine Superposition

This test calculates the average frame-rate within the Valley demo for the Unigine engine, released in February 2013. This engine is extremely demanding on the system's graphics card. Unigine Valley relies upon an OpenGL GL3 Core Profile context. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterUnigine Superposition 1.0Resolution: 1920 x 1080 - Mode: Fullscreen - Quality: LowAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev71421283516.3029.10MAX: 20.7MAX: 38.1

Xonotic

This is a benchmark of Xonotic, which is a fork of the DarkPlaces-based Nexuiz game. Development began in March of 2010 on the Xonotic game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev70140210280350SE +/- 0.34, N = 3SE +/- 2.12, N = 3191.37319.54MIN: 130 / MAX: 254MIN: 122 / MAX: 552
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: HighAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev60120180240300Min: 190.73 / Avg: 191.37 / Max: 191.89Min: 317.23 / Avg: 319.54 / Max: 323.77

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev60120180240300SE +/- 0.15, N = 3SE +/- 0.81, N = 3152.68252.66MIN: 83 / MAX: 215MIN: 97 / MAX: 475
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltraAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev50100150200250Min: 152.39 / Avg: 152.68 / Max: 152.84Min: 251.23 / Avg: 252.66 / Max: 254.03

OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev4080120160200SE +/- 0.15, N = 3SE +/- 0.68, N = 3109.02172.30MIN: 47 / MAX: 175MIN: 49 / MAX: 352
OpenBenchmarking.orgFrames Per Second, More Is BetterXonotic 0.8.2Resolution: 1920 x 1080 - Effects Quality: UltimateAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev306090120150Min: 108.79 / Avg: 109.02 / Max: 109.3Min: 171.19 / Avg: 172.3 / Max: 173.53

Mad Max

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Normal - Renderer: OpenGL - Scene: Camp Hollow Point - Scene: StrongholdDRM-Next 4.12 + Mesa 17.2-dev142842567064.71MIN: 30.85 / MAX: 89.69

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Normal - Renderer: OpenGL - Scene: Camp Hollow Point - Scene: Hope, Glory, and Dog is DeadDRM-Next 4.12 + Mesa 17.2-dev142842567062.08MIN: 10.11 / MAX: 413.05

OpenBenchmarking.orgFrames Per Second, More Is BetterMad MaxResolution: 1920 x 1080 - Graphics Preset: Normal - Renderer: OpenGL - Scene: Camp Hollow Point - Scene: LandmoverDRM-Next 4.12 + Mesa 17.2-dev2040608010076.65MIN: 14.45 / MAX: 4329

Serious Sam Fusion 2017

This is a benchmark of Serious Sam HD Fusion 2017 edition. The test profile assumes you have a Steam account, have Steam installed for the system, and that you own the game. This automates the process of executing the game and using a standardized test. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 1920 x 1080 - Quality: Ultra - Renderer: OpenGLAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1122334455SE +/- 0.17, N = 3SE +/- 0.29, N = 328.3749.77
OpenBenchmarking.orgFrames Per Second, More Is BetterSerious Sam Fusion 2017Resolution: 1920 x 1080 - Quality: Ultra - Renderer: OpenGLAMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev1020304050Min: 28.2 / Avg: 28.37 / Max: 28.7Min: 49.3 / Avg: 49.77 / Max: 50.3

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev3691215SE +/- 0.09, N = 4SE +/- 0.21, N = 46.5312.53
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 1920 x 1080AMDGPU-PRO 17.10DRM-Next 4.12 + Mesa 17.2-dev48121620Min: 6.4 / Avg: 6.53 / Max: 6.8Min: 11.9 / Avg: 12.53 / Max: 12.8