Radeon RX 480 Tests

AMD Ryzen 7 1800X Eight-Core testing with a MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0 and AMD Radeon RX 470/480 8192MB on Ubuntu 16.10 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1703178-RI-RADEONRX444
Jump To Table - Results

View

Do Not Show Noisy Results
Do Not Show Results With Incomplete Data
Do Not Show Results With Little Change/Spread
List Notable Results

Statistics

Show Overall Harmonic Mean(s)
Show Overall Geometric Mean
Show Wins / Losses Counts (Pie Chart)
Normalize Results
Remove Outliers Before Calculating Averages

Graph Settings

Force Line Graphs Where Applicable
Convert To Scalar Where Applicable
Prefer Vertical Bar Graphs
No Box Plots
On Line Graphs With Missing Data, Connect The Line Gaps

Multi-Way Comparison

Condense Multi-Option Tests Into Single Result Graphs

Table

Show Detailed System Result Table

Run Management

Highlight
Result
Hide
Result
Result
Identifier
View Logs
Performance Per
Dollar
Date
Run
  Test
  Duration
Stock
March 16 2017
 
mesa_glthread
March 16 2017
 
Invert Hiding All Results Option
 
Only show results matching title/arguments (delimit multiple options with a comma):
Do not show results matching title/arguments (delimit multiple options with a comma):


Radeon RX 480 TestsOpenBenchmarking.orgPhoronix Test SuiteAMD Ryzen 7 1800X Eight-Core @ 3.60GHz (16 Cores)MSI X370 XPOWER GAMING TITANIUM (MS-7A31) v1.0AMD Device 145016384MB256GB INTEL SSDPEKKW256G7AMD Radeon RX 470/480 8192MBAMD Device aaf0Acer B286HKIntel I211 Gigabit ConnectionUbuntu 16.104.11.0-999-generic (x86_64) 20170315Unity 7.5.0X Server 1.18.4amdgpu 1.3.04.5 Mesa 17.1.0-devel Gallium 0.4 (LLVM 4.0.0)1.0.3GCC 6.2.0 20161005ext43840x2160ProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionRadeon RX 480 Tests PerformanceSystem Logs- Scaling Governor: acpi-cpufreq ondemand- GLAMOR- mesa_glthread: mesa_glthread=true

Stock vs. mesa_glthread ComparisonPhoronix Test SuiteBaseline+12.6%+12.6%+25.2%+25.2%+37.8%+37.8%+50.4%+50.4%2.7%1920 x 1080 - Low Quality50.5%2560 x 1440 - High Quality11.3%OpenGL - 3840 x 21608.9%1920 x 1080 - Very High3.6%3840 x 21601920 x 10802.2%Deus Ex: Mankind DividedDeus Ex: Mankind DividedThe Talos PrincipleBioShock InfiniteTeam Fortress 2Metro: Last Light ReduxStockmesa_glthread

Radeon RX 480 Testsbioshock-infinite: 1920 x 1080 - Very Highcivilization-vi: Lowest - 1920 x 1080civilization-vi: Lowest - 3840 x 2160csgo: 1920 x 1080csgo: 3840 x 2160deus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 2560 x 1440 - High Qualitymetroll-redux: 1920 x 1080talos-principle: OpenGL - 3840 x 2160tf2: 3840 x 2160dota2: 3840 x 2160 - OpenGLStockmesa_glthread82.4822.2022.30140.5195.1049.5030.8399.2828.8397.6353.2079.6022.2822.25140.8694.8432.9027.7097.1826.47100.2952.50OpenBenchmarking.org

BioShock Infinite

A Steam-based test of the BioShock Infinite game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very HighStockmesa_glthread20406080100SE +/- 1.18, N = 3SE +/- 0.45, N = 382.4879.60MIN: 10.6 / MAX: 83.8MIN: 17.23 / MAX: 80.21
OpenBenchmarking.orgFrames Per Second, More Is BetterBioShock InfiniteResolution: 1920 x 1080 - Effects Quality: Very HighStockmesa_glthread1632486480Min: 80.13 / Avg: 82.48 / Max: 83.8Min: 78.72 / Avg: 79.6 / Max: 80.21

Civilization VI

This is a benchmark of the Civilization VI game. The test profile assumes you have a Steam account, have Steam installed for the system, and that Civilization VI is available. This automates the process of executing the game and using a standardized benchmark. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080Stockmesa_glthread510152025SE +/- 0.14, N = 3SE +/- 0.27, N = 322.2022.28
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080Stockmesa_glthread510152025Min: 21.96 / Avg: 22.2 / Max: 22.43Min: 21.86 / Avg: 22.28 / Max: 22.77

MinAvgMaxStock20.344.6197.8mesa_glthread21.645.0183.1OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080 - Total Frame Time50100150200250

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160Stockmesa_glthread510152025SE +/- 0.14, N = 3SE +/- 0.06, N = 322.3022.25
OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160Stockmesa_glthread510152025Min: 22.04 / Avg: 22.3 / Max: 22.49Min: 22.17 / Avg: 22.25 / Max: 22.37

MinAvgMaxStock19.945.4200.5mesa_glthread19.945.1184.7OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 3840 x 2160 - Total Frame Time50100150200250

Counter-Strike: Global Offensive

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080Stockmesa_glthread306090120150SE +/- 2.71, N = 6SE +/- 0.30, N = 3140.51140.86
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080Stockmesa_glthread306090120150Min: 127.03 / Avg: 140.51 / Max: 144.22Min: 140.26 / Avg: 140.86 / Max: 141.18

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160Stockmesa_glthread20406080100SE +/- 0.53, N = 3SE +/- 0.57, N = 395.1094.84
OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 3840 x 2160Stockmesa_glthread20406080100Min: 94.08 / Avg: 95.1 / Max: 95.82Min: 93.85 / Avg: 94.84 / Max: 95.81

Deus Ex: Mankind Divided

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityStockmesa_glthread1122334455SE +/- 0.21, N = 3SE +/- 0.25, N = 349.5032.90MIN: 49.2 / MAX: 49.9MIN: 32.4 / MAX: 33.2
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityStockmesa_glthread1020304050Min: 49.2 / Avg: 49.5 / Max: 49.9Min: 32.4 / Avg: 32.9 / Max: 33.2

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityStockmesa_glthread714212835SE +/- 0.03, N = 3SE +/- 0.00, N = 330.8327.70MIN: 30.8 / MAX: 30.9
OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 2560 x 1440 - High QualityStockmesa_glthread714212835Min: 30.8 / Avg: 30.83 / Max: 30.9Min: 27.7 / Avg: 27.7 / Max: 27.7

Metro: Last Light Redux

A Steam-based test of the Metro: Last Light Redux game. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080Stockmesa_glthread20406080100SE +/- 0.15, N = 3SE +/- 0.23, N = 399.2897.18
OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080Stockmesa_glthread20406080100Min: 98.99 / Avg: 99.28 / Max: 99.43Min: 96.85 / Avg: 97.18 / Max: 97.63

The Talos Principle

This is a benchmark of The Talos Principle. The test profile assumes you have a Steam account, have Steam installed for the system, and that The Talos Principle can be installed. This automates the process of executing the game and using a standardized time demo. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 3840 x 2160Stockmesa_glthread714212835SE +/- 2.71, N = 6SE +/- 0.27, N = 328.8326.47
OpenBenchmarking.orgFrames Per Second, More Is BetterThe Talos PrincipleRenderer: OpenGL - Resolution: 3840 x 2160Stockmesa_glthread612182430Min: 25.2 / Avg: 28.83 / Max: 42.3Min: 26.1 / Avg: 26.47 / Max: 27

Team Fortress 2

OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160Stockmesa_glthread20406080100SE +/- 2.78, N = 6SE +/- 1.12, N = 397.63100.29
OpenBenchmarking.orgFrames Per Second, More Is BetterTeam Fortress 2Resolution: 3840 x 2160Stockmesa_glthread20406080100Min: 84.2 / Avg: 97.63 / Max: 101.85Min: 98.97 / Avg: 100.29 / Max: 102.51

Dota 2

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLStockmesa_glthread1224364860SE +/- 0.72, N = 6SE +/- 0.95, N = 353.2052.50
OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLStockmesa_glthread1122334455Min: 49.7 / Avg: 53.2 / Max: 54.2Min: 50.7 / Avg: 52.5 / Max: 53.9