Mesa Shader Cache RadeonSI

Mesa RadeonSI shader cache tests for a future article on Phoronix.com by Michael Larabel.

HTML result view exported from: https://openbenchmarking.org/result/1703049-RI-MESASHADE24.

Mesa Shader Cache RadeonSIProcessorMotherboardChipsetMemoryDiskGraphicsAudioMonitorNetworkOSKernelDesktopDisplay ServerDisplay DriverOpenGLVulkanCompilerFile-SystemScreen ResolutionDefaultRadeonSI Shader CacheIntel Core i7-7700K @ 4.50GHz (8 Cores)MSI Z270-A PRO (MS-7A71) v1.0Intel Device 591f16384MBSamsung SSD 950 PRO 256GBAMD Radeon RX 470/480 8192MBRealtek ALC892Acer B286HKRealtek RTL8111/8168/8411Ubuntu 17.044.10.0-9-generic (x86_64)Unity 7.5.0X Server 1.18.4amdgpu 1.2.994.5 Mesa 17.1.0-devel- padoka PPA Gallium 0.4 (LLVM 5.0.0)1.0.39GCC 6.3.0 20161229ext43840x2160OpenBenchmarking.orgProcessor Details- Scaling Governor: intel_pstate powersaveGraphics Details- GLAMOREnvironment Details- RadeonSI Shader Cache: MESA_GLSL_CACHE_ENABLE=1

Mesa Shader Cache RadeonSIcsgo: 1920 x 1080deus-exmd: 1920 x 1080 - Low Qualitydeus-exmd: 1920 x 1080 - Ultra Qualitydota2: 3840 x 2160 - OpenGLdirt-rally: 1920 x 1080 - Highhitman: 1920 x 1080 - Lowhitman: 1920 x 1080 - Ultrametroll-redux: 1920 x 1080civilization-vi: Lowest - 1920 x 1080civilization-vi: Highest - 1920 x 1080DefaultRadeonSI Shader Cache206.3462.5019.3043.93381.2890.9859.56153.608.316.04207.2167.6028.8055.57418.6989.3458.70153.9516.336.69OpenBenchmarking.org

Counter-Strike: Global Offensive

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCounter-Strike: Global OffensiveResolution: 1920 x 1080DefaultRadeonSI Shader Cache50100150200250SE +/- 2.19, N = 3SE +/- 1.14, N = 3206.34207.21

Counter-Strike: Global Offensive

Test Run Time - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterCounter-Strike: Global OffensiveTest Run Time - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache1020304050SE +/- 0.94, N = 3SE +/- 0.65, N = 345.7044.42

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Low QualityDefaultRadeonSI Shader Cache153045607562.5067.60

Deus Ex: Mankind Divided

Test Run Time - Preset: 1920 x 1080 - Low Quality

OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Low QualityDefaultRadeonSI Shader Cache50100150200250241.34151.72

Deus Ex: Mankind Divided

Preset: 1920 x 1080 - Ultra Quality

OpenBenchmarking.orgFrames Per Second, More Is BetterDeus Ex: Mankind DividedPreset: 1920 x 1080 - Ultra QualityDefaultRadeonSI Shader Cache71421283519.3028.80

Deus Ex: Mankind Divided

Test Run Time - Preset: 1920 x 1080 - Ultra Quality

OpenBenchmarking.orgSeconds, Fewer Is BetterDeus Ex: Mankind DividedTest Run Time - Preset: 1920 x 1080 - Ultra QualityDefaultRadeonSI Shader Cache60120180240300272.89160.74

Dota 2

Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgFrames Per Second, More Is BetterDota 2Resolution: 3840 x 2160 - Renderer: OpenGLDefaultRadeonSI Shader Cache1224364860SE +/- 1.73, N = 6SE +/- 0.55, N = 343.9355.57

Dota 2

Test Run Time - Resolution: 3840 x 2160 - Renderer: OpenGL

OpenBenchmarking.orgSeconds, Fewer Is BetterDota 2Test Run Time - Resolution: 3840 x 2160 - Renderer: OpenGLDefaultRadeonSI Shader Cache1224364860SE +/- 0.43, N = 6SE +/- 0.22, N = 351.2248.62

DiRT Rally

Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgFrames Per Second, More Is BetterDiRT RallyResolution: 1920 x 1080 - Graphics Preset: HighDefaultRadeonSI Shader Cache90180270360450381.28418.69

DiRT Rally

Test Run Time - Resolution: 1920 x 1080 - Graphics Preset: High

OpenBenchmarking.orgSeconds, Fewer Is BetterDiRT RallyTest Run Time - Resolution: 1920 x 1080 - Graphics Preset: HighDefaultRadeonSI Shader Cache50100150200250219.47219.20

HITMAN

Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: LowDefaultRadeonSI Shader Cache2040608010090.9889.34

HITMAN

Resolution: 1920 x 1080 - Quality Level: Low - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Low - Total Frame TimeDefaultRadeonSI Shader Cache2004006008001000Min: 4.27 / Avg: 10.99 / Max: 133.87Min: 4.2 / Avg: 11.19 / Max: 1351.35

HITMAN

Test Run Time - Resolution: 1920 x 1080 - Quality Level: Low

OpenBenchmarking.orgSeconds, Fewer Is BetterHITMANTest Run Time - Resolution: 1920 x 1080 - Quality Level: LowDefaultRadeonSI Shader Cache306090120150150.73138.73

HITMAN

Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgFrames Per Second, More Is BetterHITMANResolution: 1920 x 1080 - Quality Level: UltraDefaultRadeonSI Shader Cache132639526559.5658.70

HITMAN

Resolution: 1920 x 1080 - Quality Level: Ultra - Total Frame Time

OpenBenchmarking.orgMilliseconds, Fewer Is BetterHITMANResolution: 1920 x 1080 - Quality Level: Ultra - Total Frame TimeDefaultRadeonSI Shader Cache30060090012001500Min: 4.63 / Avg: 16.79 / Max: 131.06Min: 4.78 / Avg: 17.04 / Max: 1515.15

HITMAN

Test Run Time - Resolution: 1920 x 1080 - Quality Level: Ultra

OpenBenchmarking.orgSeconds, Fewer Is BetterHITMANTest Run Time - Resolution: 1920 x 1080 - Quality Level: UltraDefaultRadeonSI Shader Cache306090120150151.08139.95

Metro: Last Light Redux

Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterMetro: Last Light ReduxResolution: 1920 x 1080DefaultRadeonSI Shader Cache306090120150SE +/- 0.59, N = 3SE +/- 0.28, N = 3153.60153.95

Metro: Last Light Redux

Test Run Time - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterMetro: Last Light ReduxTest Run Time - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache4080120160200SE +/- 0.06, N = 3SE +/- 0.07, N = 3188.65188.68

Civilization VI

Quality: Lowest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache48121620SE +/- 0.57, N = 6SE +/- 4.66, N = 68.3116.33

Civilization VI

Quality: Lowest - Resolution: 1920 x 1080 - Total Frame Time

MinAvgMaxDefault57.1113.6189.3RadeonSI Shader Cache14.138.0172.9OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Lowest - Resolution: 1920 x 1080 - Total Frame Time50100150200250

Civilization VI

Test Run Time - Quality: Lowest - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterCivilization VITest Run Time - Quality: Lowest - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache306090120150SE +/- 4.65, N = 6SE +/- 8.70, N = 6142.31133.30

Civilization VI

Quality: Highest - Resolution: 1920 x 1080

OpenBenchmarking.orgFrames Per Second, More Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache246810SE +/- 0.07, N = 3SE +/- 0.20, N = 66.046.69

Civilization VI

Quality: Highest - Resolution: 1920 x 1080 - Total Frame Time

MinAvgMaxDefault87.7165.4213.8RadeonSI Shader Cache71.8154.6198.1OpenBenchmarking.orgMilliseconds, Fewer Is BetterCivilization VIQuality: Highest - Resolution: 1920 x 1080 - Total Frame Time60120180240300

Civilization VI

Test Run Time - Quality: Highest - Resolution: 1920 x 1080

OpenBenchmarking.orgSeconds, Fewer Is BetterCivilization VITest Run Time - Quality: Highest - Resolution: 1920 x 1080DefaultRadeonSI Shader Cache4080120160200SE +/- 1.05, N = 3SE +/- 2.50, N = 6178.84169.29


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