test.log Intel Core i7-6500U testing with a HP 804E v33.23 and Intel Skylake on ManjaroLinux 16.06-rc1 via the Phoronix Test Suite. first800x600All: Processor: Intel Core i7-6500U @ 3.10GHz (4 Cores), Motherboard: HP 804E v33.23, Chipset: Intel Skylake, Memory: 8192MB, Disk: 256GB SAMSUNG MZNTE256, Graphics: Intel Skylake (1050MHz), Audio: Conexant CX20724, Network: Intel Wireless 7265 OS: ManjaroLinux 16.06-rc1, Kernel: 4.7.0-1-MANJARO (x86_64), Desktop: KDE Frameworks 5, Display Driver: intel 2.99.917, OpenGL: 4.3 Mesa 12.0.1, OpenCL: OpenCL 1.2 beignet 1.1.2, Compiler: GCC 6.1.1 20160707 + Clang 3.8.0 + LLVM 3.8.0, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better first800x600All . 3.60 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better first800x600All . 50.02 |====================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better first800x600All . 140.83 |===================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better first800x600All . 5.67 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better first800x600All . 2.77 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better first800x600All . 4.47 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better first800x600All . 9.46 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better first800x600All . 12.40 |====================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better first800x600All . 9.84 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better first800x600All . 1.78 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better first800x600All . 12.62 |====================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better first800x600All . 50.41 |====================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better first800x600All . 90.69 |====================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better first800x600All . 128.27 |===================================================== APITest 2014-07-26 Resolution: 800 x 600 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better first800x600All . 9.45 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better first800x600All . 3.29 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better first800x600All . 9.76 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better first800x600All . 3.64 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better first800x600All . 3.31 |======================================================= APITest 2014-07-26 Resolution: 800 x 600 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better first800x600All . 3.62 |=======================================================