apitestalien good normal: Processor: Intel Core i7 930 @ 2.80GHz (8 Cores), Motherboard: Alienware 0XDJ4C, Chipset: Intel 5520/5500/X58 + ICH10R, Memory: 12288MB, Disk: 2 x 500GB Western Digital WD5000AAKS-0 + 1000GB SAMSUNG HD103UJ, Graphics: Sapphire AMD Radeon HD 5870 1024MB, Audio: Creative Labs SB0400 Audigy2 Value, Monitor: P225HQ, Network: Broadcom NetLink BCM5784M Gigabit PCIe OS: Ubuntu 16.04, Kernel: 4.4.0-21-generic (x86_64), Desktop: Unity 7.4.0, Display Server: X Server 1.18.3, Display Driver: modesetting 1.18.3, OpenGL: 4.1 Mesa 11.2.0 Gallium 0.4, Compiler: GCC 5.3.1 20160413, File-System: ext4, Screen Resolution: 1920x1080 APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better normal . 3.91 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better normal . 39.68 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better normal . 2.07 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better normal . 3.92 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better normal . 10.57 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better normal . 18.01 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better normal . 10.29 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better normal . 1.71 |================================================================ APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better normal . 18.62 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better normal . 10.53 |=============================================================== APITest 2014-07-26 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better normal . 10.80 |===============================================================