ballistica Running pts/ramspeed-1.4.0 via the Phoronix Test Suite. first: Processor: AMD FX-8140 Eight-Core @ 3.21GHz (8 Cores), Motherboard: ASUS M4A89GTD-PRO/USB3, Chipset: AMD RS880, Memory: 4096 MB + 4096 MB + 1024 MB + 1024 MB DDR3-1333MHz, Disk: 6GB ServeRAID M1015 + 992GB ServeRAID M1015 + 1000GB Western Digital WD10EALX-009 + 250GB Samsung SSD 840, Graphics: NVIDIA GeForce GTX 470 1280MB (50/135MHz), Audio: Realtek ALC892, Monitor: DELL E173FP, Network: Ralink RT2561/RT61 OS: CentOS 7.0.1406, Kernel: 3.10.0-123.6.3.el7.x86_64 (x86_64), Desktop: GNOME Shell 3.8.4, Display Server: X Server 1.15.0, Display Driver: nouveau 1.0.10, OpenGL: 3.1 Mesa 9.2.5 Gallium 0.4, Compiler: GCC 4.8.2 20140120 + CUDA 5.0, File-System: ext4, Screen Resolution: 1280x1024 mem: Processor: AMD FX-8140 Eight-Core @ 3.21GHz (8 Cores), Motherboard: ASUS M4A89GTD-PRO/USB3, Chipset: AMD RS880, Memory: 4096 MB + 4096 MB + 1024 MB + 1024 MB DDR3-1333MHz, Disk: 6GB ServeRAID M1015 + 992GB ServeRAID M1015 + 1000GB Western Digital WD10EALX-009 + 250GB Samsung SSD 840, Graphics: NVIDIA GeForce GTX 470 1280MB (50/135MHz), Audio: Realtek ALC892, Monitor: DELL E173FP, Network: Ralink RT2561/RT61 OS: CentOS 7.0.1406, Kernel: 3.10.0-123.6.3.el7.x86_64 (x86_64), Desktop: GNOME Shell 3.8.4, Display Server: X Server 1.15.0, Display Driver: nouveau 1.0.10, OpenGL: 3.1 Mesa 9.2.5 Gallium 0.4, Compiler: GCC 4.8.2 20140120 + CUDA 5.0, File-System: ext4, Screen Resolution: 1280x1024 Bullet Physics Engine 2.81 Test: 3000 Fall Seconds < Lower Is Better first . 8.55 |================================================================= Bullet Physics Engine 2.81 Test: 1000 Stack Seconds < Lower Is Better first . 10.27 |================================================================ Bullet Physics Engine 2.81 Test: 1000 Convex Seconds < Lower Is Better first . 9.67 |================================================================= Bullet Physics Engine 2.81 Test: 136 Ragdolls Seconds < Lower Is Better first . 5.99 |================================================================= Bullet Physics Engine 2.81 Test: Prim Trimesh Seconds < Lower Is Better first . 1.88 |================================================================= Bullet Physics Engine 2.81 Test: Convex Trimesh Seconds < Lower Is Better first . 2.33 |================================================================= RAMspeed SMP 3.5.0 Type: Add - Benchmark: Integer MB/s > Higher Is Better mem . 5285.02 |================================================================ RAMspeed SMP 3.5.0 Type: Copy - Benchmark: Integer MB/s > Higher Is Better mem . 5438.05 |================================================================ RAMspeed SMP 3.5.0 Type: Scale - Benchmark: Integer MB/s > Higher Is Better mem . 5401.41 |================================================================ RAMspeed SMP 3.5.0 Type: Triad - Benchmark: Integer MB/s > Higher Is Better mem . 5326.20 |================================================================ RAMspeed SMP 3.5.0 Type: Average - Benchmark: Integer MB/s > Higher Is Better mem . 5299.89 |================================================================ RAMspeed SMP 3.5.0 Type: Add - Benchmark: Floating Point MB/s > Higher Is Better mem . 6037.57 |================================================================ RAMspeed SMP 3.5.0 Type: Copy - Benchmark: Floating Point MB/s > Higher Is Better mem . 5353.50 |================================================================ RAMspeed SMP 3.5.0 Type: Scale - Benchmark: Floating Point MB/s > Higher Is Better mem . 5318.27 |================================================================ RAMspeed SMP 3.5.0 Type: Triad - Benchmark: Floating Point MB/s > Higher Is Better mem . 6111.55 |================================================================ RAMspeed SMP 3.5.0 Type: Average - Benchmark: Floating Point MB/s > Higher Is Better mem . 5777.50 |================================================================