20140728 1 1: Processor: Intel Core 2 Quad Q9300 @ 2.50GHz (4 Cores), Motherboard: ASUS P5Q-PRO, Chipset: Intel 4 DRAM + ICH10R, Memory: 2 x 1024 MB DDR-667MHz, Disk: 250GB Seagate ST3250820AS, Graphics: AMD Radeon R9 200 2048MB (1000/1200MHz), Audio: Realtek ALC1200, Monitor: DELL U2312HM, Network: Qualcomm Atheros AR8121/AR8113/AR8114 OS: Ubuntu 14.04, Kernel: 3.13.0-24-generic (x86_64), Desktop: Unity 7.2.0, Display Server: X Server 1.15.1, Display Driver: fglrx 14.30.4, OpenGL: 4.3.13242, Compiler: GCC 4.8.2, File-System: ext3, Screen Resolution: 1920x1080 APITest 2014-06-01 Resolution: 1920 x 1080 - Test: NullProblem NullSolution Frames Per Second > Higher Is Better 1 . 23.94 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 1 . 4.48 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 1 . 15.12 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 1 . 281.02 |=================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 1 . 11.50 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 1 . 4.91 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better 1 . 0.12 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 1 . 1.06 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 1 . 23.83 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 1 . 1.06 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 1 . 0.52 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 1 . 24.12 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-SDP Frames Per Second > Higher Is Better 1 . 56.48 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 1 . 17.50 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 1 . 109.86 |=================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 1 . 283.37 |=================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-NoSDP Frames Per Second > Higher Is Better 1 . 54.15 |==================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 1 . 0.50 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 1 . 6.15 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 1 . 0.52 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 1 . 6.14 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 1 . 9.88 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 1 . 9.92 |===================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-SDP Frames Per Second > Higher Is Better 1 . 1385.21 |================================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-NoSDP Frames Per Second > Higher Is Better 1 . 1389.91 |==================================================================