20140728 gcc iccDgcc: Processor: Intel Core 2 Quad Q9300 @ 2.50GHz (4 Cores), Motherboard: ASUS P5Q-PRO, Chipset: Intel 4 DRAM + ICH10R, Memory: 2 x 1024 MB DDR-667MHz, Disk: 250GB Seagate ST3250820AS, Graphics: AMD Radeon R9 200 2048MB (1000/1200MHz), Audio: Realtek ALC1200, Monitor: DELL U2312HM, Network: Qualcomm Atheros AR8121/AR8113/AR8114 OS: Ubuntu 14.04, Kernel: 3.13.0-24-generic (i686), Desktop: Unity 7.2.0, Display Server: X Server 1.15.1, Display Driver: fglrx 14.30.2, OpenGL: 4.3.13171, Compiler: GCC 4.8.2, File-System: ext3, Screen Resolution: 1920x1080 APITest 2014-06-01 Resolution: 1920 x 1080 - Test: NullProblem NullSolution Frames Per Second > Higher Is Better iccDgcc . 21.50 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better iccDgcc . 3.86 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better iccDgcc . 15.36 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better iccDgcc . 205.88 |============================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better iccDgcc . 8.03 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better iccDgcc . 3.44 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferRange Frames Per Second > Higher Is Better iccDgcc . 0.80 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better iccDgcc . 1.06 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better iccDgcc . 22.18 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better iccDgcc . 1.06 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better iccDgcc . 0.55 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better iccDgcc . 21.02 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-SDP Frames Per Second > Higher Is Better iccDgcc . 57.18 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better iccDgcc . 17.56 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better iccDgcc . 92.33 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better iccDgcc . 203.92 |============================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-NoSDP Frames Per Second > Higher Is Better iccDgcc . 55.62 |============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better iccDgcc . 0.61 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better iccDgcc . 6.14 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better iccDgcc . 0.61 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better iccDgcc . 6.12 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better iccDgcc . 9.91 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better iccDgcc . 9.93 |=============================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-SDP Frames Per Second > Higher Is Better iccDgcc . 1438.83 |============================================================ APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-NoSDP Frames Per Second > Higher Is Better iccDgcc . 1446.69 |============================================================