apitest20140623 201406231407t 201406231407: Processor: Intel Core 2 Quad Q9300 @ 2.50GHz (4 Cores), Motherboard: ASUS P5Q-PRO, Chipset: Intel 4 DRAM + ICH10R, Memory: 2 x 1024 MB DDR-667MHz, Disk: 250GB Seagate ST3250820AS, Graphics: AMD Radeon R9 200 2048MB (1000/1200MHz), Audio: Realtek ALC1200, Monitor: DELL U2312HM, Network: Qualcomm Atheros AR8121/AR8113/AR8114 OS: Ubuntu 14.04, Kernel: 3.13.0-24-generic (x86_64), Desktop: Unity 7.2.0, Display Server: X Server 1.15.1, Display Driver: fglrx 14.30.2, OpenGL: 4.3.13162, Compiler: GCC 4.8.2, File-System: ext3, Screen Resolution: 1920x1080 APITest 2014-06-01 Resolution: 1920 x 1080 - Test: NullProblem NullSolution Frames Per Second > Higher Is Better 201406231407 . 24.09 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLUniform Frames Per Second > Higher Is Better 201406231407 . 4.17 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaive Frames Per Second > Higher Is Better 201406231407 . 13.91 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTex Frames Per Second > Higher Is Better 201406231407 . 275.14 |======================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDrawLoop Frames Per Second > Higher Is Better 201406231407 . 10.85 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLTexCoord Frames Per Second > Higher Is Better 201406231407 . 4.19 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLBufferSubData Frames Per Second > Higher Is Better 201406231407 . 1.05 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapPersistent Frames Per Second > Higher Is Better 201406231407 . 23.95 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferSubData Frames Per Second > Higher Is Better 201406231407 . 1.06 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLDynamicBuffer Frames Per Second > Higher Is Better 201406231407 . 0.55 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapPersistent Frames Per Second > Higher Is Better 201406231407 . 24.09 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-SDP Frames Per Second > Higher Is Better 201406231407 . 55.85 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNaiveUniform Frames Per Second > Higher Is Better 201406231407 . 15.64 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLNoTexUniform Frames Per Second > Higher Is Better 201406231407 . 102.06 |======================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArray Frames Per Second > Higher Is Better 201406231407 . 271.77 |======================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDraw-NoSDP Frames Per Second > Higher Is Better 201406231407 . 54.50 |========================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: DynamicStreaming GLMapUnsynchronized Frames Per Second > Higher Is Better 201406231407 . 0.52 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-SDP Frames Per Second > Higher Is Better 201406231407 . 6.11 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMapUnsynchronized Frames Per Second > Higher Is Better 201406231407 . 0.52 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLBufferStorage-NoSDP Frames Per Second > Higher Is Better 201406231407 . 6.11 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-SDP Frames Per Second > Higher Is Better 201406231407 . 9.90 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: UntexturedObjects GLMultiDrawBuffer-NoSDP Frames Per Second > Higher Is Better 201406231407 . 9.91 |========================================================== APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-SDP Frames Per Second > Higher Is Better 201406231407 . 1385.19 |======================================================= APITest 2014-06-01 Resolution: 1920 x 1080 - Test: TexturedQuadsProblem GLTextureArrayMultiDraw-NoSDP Frames Per Second > Higher Is Better 201406231407 . 1378.72 |=======================================================