GLSL-TO-TGSI

Intel Core i5-2500K testing with a SAPPHIRE Pure Black P67 Hydra under Ubuntu 11.04 via the Phoronix Test Suite.

Compare your own system(s) to this result file with the Phoronix Test Suite by running the command: phoronix-test-suite benchmark 1107140-LI-GLSLTOTGS52
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GLSL-TO-TGSI: Radeon HD 5830
July 14 2011
 
HD 5830
July 15 2011
 
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GLSL-TO-TGSIOpenBenchmarking.orgPhoronix Test SuiteIntel Core i5-2500K @ 3.30GHz (4 Cores)SAPPHIRE Pure Black P67 HydraIntel 2nd Generation Core Family3072MB64GB OCZ AGILITYATI Radeon HD 5800 (Cypress LE) (800/1000MHz)ATI Radeon HD 5800 (Cypress LE)SyncMasterUbuntu 11.043.0.0-999-generic (x86_64)GNOME 2.32.1X Server 1.10.1radeon 6.14.992.1 Mesa 7.11-devel (git-8df3510) Gallium 0.4GCC 4.5.2 + llvm 2.8 (Ubuntu 2.8-0ubuntu1)ext42560x1600ProcessorMotherboardChipsetMemoryDiskGraphicsMonitorOSKernelDesktopDisplay ServerDisplay DriverOpenGLCompilerFile-SystemScreen ResolutionGLSL-TO-TGSI BenchmarksSystem Logs- HD 5830: Intel SpeedStep was enabled.

GLSL-TO-TGSInexuiz: 2560 x 1600 - No - Offvdrift: 2560 x 1600lightsmark: 2560 x 1600warsow: 2560 x 1600openarena: 2560 x 1600GLSL-TO-TGSI: Radeon HD 5830HD 583032.5925.9767.0036.07120.00OpenBenchmarking.org

Nexuiz

This is a benchmark of Nexuiz, a popular open-source first-person shooter. This game uses the DarkPlaces engine, which is a largely modified version of the Quake engine with extra features such as High Dynamic Range rendering and OpenGL 2.0 shaders. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterNexuiz 2.5.2Resolution: 2560 x 1600 - HDR: No - Sound: OffGLSL-TO-TGSI: Radeon HD 5830816243240SE +/- 0.01, N = 332.59

MinAvgMaxGLSL-TO-TGSI: Radeon HD 58300.08.823.7OpenBenchmarking.orgPercent, Fewer Is BetterNexuiz 2.5.2CPU Usage Monitor816243240

MinAvgMaxGLSL-TO-TGSI: Radeon HD 583011384724OpenBenchmarking.orgFences/s, Fewer Is BetterNexuiz 2.5.2GPU Usage Monitor2004006008001000

VDrift

OpenBenchmarking.orgFrames Per Second, More Is BetterVDrift 2010-06-30Resolution: 2560 x 1600GLSL-TO-TGSI: Radeon HD 5830612182430SE +/- 4.46, N = 625.97

MinAvgMaxGLSL-TO-TGSI: Radeon HD 58300.07.136.4OpenBenchmarking.orgPercent, Fewer Is BetterVDrift 2010-06-30CPU Usage Monitor1020304050

MinAvgMaxGLSL-TO-TGSI: Radeon HD 58303157897OpenBenchmarking.orgFences/s, Fewer Is BetterVDrift 2010-06-30GPU Usage Monitor2004006008001000

Lightsmark

OpenBenchmarking.orgFrames Per Second, More Is BetterLightsmark 2008Resolution: 2560 x 1600GLSL-TO-TGSI: Radeon HD 58301530456075SE +/- 1.35, N = 367.00

MinAvgMaxGLSL-TO-TGSI: Radeon HD 58300.072.885.3OpenBenchmarking.orgPercent, Fewer Is BetterLightsmark 2008CPU Usage Monitor20406080100

MinAvgMaxGLSL-TO-TGSI: Radeon HD 5830244961247OpenBenchmarking.orgFences/s, Fewer Is BetterLightsmark 2008GPU Usage Monitor400800120016002000

Warsow

This is a benchmark of Warsow, a popular open-source first-person shooter. This game uses the QFusion engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterWarsow 0.5Resolution: 2560 x 1600HD 5830816243240SE +/- 0.13, N = 336.07

OpenArena

This is a test of OpenArena, a popular open-source first-person shooter. This game is based upon ioquake3, which in turn uses the GPL version of id Software's Quake 3 engine. Learn more via the OpenBenchmarking.org test page.

OpenBenchmarking.orgFrames Per Second, More Is BetterOpenArena 0.8.5Resolution: 2560 x 1600HD 5830306090120150SE +/- 0.06, N = 3120.00