bullet_test Running pts/bullet-1.0.0. bullet_test1: Processor: Intel Core i7-2600 @ 3.70GHz (8 Cores), Motherboard: Gigabyte P67A-UD3P-B3, Chipset: Intel 2nd Generation Core Family, Memory: 2 x 4096 MB 1333MHz, Disk: 2000GB Western Digital WDC WD20EARS-00M, Graphics: NVIDIA GeForce GTX 480 1536MB (700/1848MHz) OS: Ubuntu 11.04, Kernel: 2.6.38-8-generic (x86_64), Desktop: Unity 3.8.10, Display Server: X Server 1.10.1, Display Driver: NVIDIA 270.41.06, OpenGL: 4.1.0 NVIDIA 270.41.06, Compiler: GCC 4.5.2, File-System: ext4, Screen Resolution: 1024x768 Bullet Physics Engine 2.75 Test: 3000 Fall Seconds < Lower Is Better bullet_test1 . 12.09 |========================================================= Bullet Physics Engine 2.75 Test: 1000 Stack Seconds < Lower Is Better bullet_test1 . 13.53 |========================================================= Bullet Physics Engine 2.75 Test: 136 Ragdolls Seconds < Lower Is Better bullet_test1 . 6.23 |========================================================== Bullet Physics Engine 2.75 Test: 1000 Convex Seconds < Lower Is Better bullet_test1 . 10.53 |========================================================= Bullet Physics Engine 2.75 Test: Prim Trimesh Seconds < Lower Is Better bullet_test1 . 8.96 |========================================================== Bullet Physics Engine 2.75 Test: Convex Trimesh Seconds < Lower Is Better bullet_test1 . 20.53 |========================================================= Bullet Physics Engine 2.75 Test: Raytests Seconds < Lower Is Better bullet_test1 . 23.78 |=========================================================